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Unreal Weapons Set v1.0

Wishing you could play Unreal Tournament, but don't have a system that can handle it? Love Marathon, but enjoy the Unreal weapons? Dying for the Frogblast: The Ventcore Marathon-to-Unreal conversion, but not able to wait until it's finished? David Karl now brings you the Unreal weapons for Marathon.

Monke NetPack v1.1

I really did not appreciate the other review that somebody else made for my file so I decided to delete and write my own description. This pack consists of 5 maps ranging from fairly big to fairly small. 4 out of the 5 maps has the great nuke. Ammo and gun placement is very balanced, I tried very hard to achieve that. Some of these maps are as old as Marathon 2, way back when I used to use Pfhorte. The whole layout of all of them, is pretty much based off of geometric shapes. Net games are a lot of fun with these maps. My personnal favorite map is Rearviewmirror. Have fun, Happy Happy Carnage Carnage.

While I Was Waiting v1.1

A single-level solo map for the Tempus Irae textureset. This was built because the author wanted to play with the set, and he's done a nice job of showing off the beauty of those textures. There's no plot... you simply have to get to the end. There are a few minor problems (mostly sticky polys), and gameplay has taken a backseat to eye candy... but all in all, a very playable level. Hard, but plenty of health canisters, and ammo. Structurally beautiful. Absolutely worth an adrenaline-packed chunk of your time.

Ode to Pombero (M2) v1.7

11 levels. These were released for Infinity a few months back... now they're available in M2 format, and they prove that great maps can look great in multiple texturesets. Rich is a master at multilevel carnage...

Shiny Things v1.2

4 maps, with a pretty wide range of gameplay options. Tight-in play, wide open play. Claustrophobic flow, liquid flow. Aliens out the yin-yang, alien-free. One thing these maps have in common... you will NOT run out of ammo. Three of the maps use the Pfhor textureset, and generally do a pretty good job of it. The last is a huge waterset map, with almost all types of gameplay included... everyone should be able to find an area they like. Definitely worth a look.

Get Some

Wow. This one isn't new... again, it's a 1997 Conahan production that never made it into the archives... but wow. It's a training package... bobs are replaced with (damn good) pistol shooting marines, troopers are replaced with shotgun-toting marines, and cyborgs are replaced with missile-shooting marines.

Industrial Strength (M2) (revised)

One side is full of canyons and ledges, the other side is a fortress. Between them is a lava river that serves more than one purpose. This map is really pretty to look at, but if you play it with aliens on, you'll never get to see that... revised version fixes smearing, tweaks ammo. This was fixed three years ago, but never made it into the archives.

The Core (G4 or better) v0.9

This is a large circular arena, with grandstand-like steps around the edges, a towering, climbable hill in the center, and some tunnels for navigation.


Three maps from Mark Conahan, originally released in early 1997, but only on Mark's webpage. Finally making their way into the Archives.

Gettin' to 3rd Base

Released a couple of years ago on Hotline, finally being added to the Archives. A pretty straightforward multi-room map, with a bunch of teleporters to move you around if you don't like taking the long way. Only real problem is that the teleporter pads are quite small... hard to hit 'em right if you're being shot at. (Maybe that was the intention, actually.) One of the rooms is shaped like a baseball diamond, hence the name. Them TI textures are purty!