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Chisel: Wot dat tag do den? 1.2.1

An update to an amazingly useful Chisel plugin. This allows you to see what tags are activated by which switches or chips, and what the resultant action is. 1.1 fixes the effect to work on merged maps as well as unmerged. 1.1.1 allows the overwriting of an exising Tag report. (If you've updated the tags, you certainly don't need the old report, do you?) Use this when new people join projects (to see what's already been done), use this when coming back to old maps you don't have notes for (you do keep notes, don't you?), use this as a last resort when playing scenarios that you can't find ...

Broadcasting Carnage 1.5

A huge open waterfilled arena, with a funky cross in the center. So big that you get smearing under Infinity (although it plays fine under Aleph One). Ammo is a bit tight (would be okay for two or three, but the map is big enough for 5+). Some fun untextured wall tricks. Flow needs work.

Chisel: Texture Munger v1.0.2

This is one of the slicker chisel plugins out there... but it's pretty hard to get your mind around it. It lets you use two texture sets on a single level (by mapping the textures to their appropriate origins), or it lets you convert a level from one texture set to another painlessly. (Okay, nearly painlessly.) It's astounding. And it works. Play with it.

Madman's Maps v0.5.4

20 levels, mostly small to medium-sized. Architecture and lighting can be very entertaining. Some are a bit odd (and would be very difficult to play in net games for any length of time), but ALL are interesting, and have some great ideas.

Alexienth Demo v1.1

Play the Sorikon updated map (newest version) or play the Alexieth Demo Map even if they're both absolutely too much fun for a grown person such as yourself! Sorikon had some teensy bugs that have now been addressed with this new package, and it is a complete package, make no mistake.

Siege of Crumus'mar Demo v1.2

A four-level preview of an upcoming scenario, plus 2 net maps. This is being released for Aleph One because the mapmaking's complicated enough that Infinity can't handle it (long line-of-sight errors).

Benad's Net Maps

Four levels, mostly small (well, except the last one). The first level is the only marathon level EVER to make me seasick. Be warned. Other levels: The Big Donut will make your eyes bleed, if you're not careful... lava everywhere.

Kito Carnage

Very simple map, with a large water column in the middle (it's where you start), an opening to the outside ring about halfway up, and a wall surrounding it that you can climb for bigger weapons.

Origin of Species v1.1

A few weeks ago, Ben Potter approached me with the idea of compiling all of Tony's maps (not just the Origin of Species levels) into a single, cohesive scenario. This project took on a life of its own, partly because it was more complicated than we'd initially thought...

Pfh'Joueur v1.1

An enormous, 19 level opus based in the Marathon universe. A true work of art... this one will keep you busy for days.

Marathon 5 Photo Textures

Two photoshop PICT files, suitable for import into Anvil. One contains a very nice New York skyline, the other some pretty astounding photo textures of urban stuff. If you're building an Earth-like scenario, you MUST check these out.

Streamline

A pretty simple, two level scenario. Start of a scenario, maybe. The author says if folks are interested, he'll continue. No terms (he can't get them to work), and some problems (untextured sides, no monster triggers, that sort of thing) but the mapmaking shows promise. Worth a look if you're looking for a scenario to join!

Excalibur: Morgana's Revenge v2.1.2

Without a doubt the most ambitious conversion project yet released for the Marathon Infinity engine. Almost 40 solo levels, 23 net levels, and Shapes, Sounds, and images almost devoid of Bungie original pieces.

Place Your Bets! v2.0

A non-participatory arena for up to eight people. Switches open doors at either end, freeing "teams" of monsters (bobs and S'pht'Kr on one end, everyone else on the other).

Balance of Terror v1.2

Hmm... this one's not really classifiable. It's designed as a teams map, with very fixed goals. On the plus side, the goals seem pretty cool, the level design is quite good.

Kobayashi Maru

This map seems to be very similar to the version released 3 years ago, except the sounds patch is quite a bit bigger. The map very similar, and the shapes patch is identical... the level is still in the spirit of the test it takes its name from.

Show'em that You're a Tiger v2.1

A dramatic enlargement of an old Infinity map... the readme still doesn't make that much sense (it suggests this is a small map), but the level is quite interesting.

First Strike v1.0

Loosely based on the Mystic Base map from the Mystic Map Pak, this is a netmap with a twist... it can (sort of) be played solo. That is, there is a mission, of sorts, laid out by the terms.

Kill Frenzy v1.01

A multilevel arena map, with tweaked physics. I'm not usually a fan of aliens in net games... but in this case, I'd make an exception. The hill is the entire arena floor, and the baddies generally stay down there.

Wheel of Evil v1.0

A huge, organic-feeling map in which 8 people could play with breathing room. More aliens than you can shake a stick at... this one works fine as a solo stress reliever, as well.

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