Based on a literary passage that describes a city with a lake beneath it that doesn't go beyond the city's borders. Well done, but can be confusing figuring out where you are.
A fun level with a few good secrets. You can really surprise your playing mates if you find the good teleporters (and the flamethrower). Watch the big guy at the beginning...
A KOH level. Has a pretty nice secret ammo stash... see if you can find it. (No, scratch that-it's pretty easy to find. See if you can access it before someone wastes you.)
Visually very appealing. As far as I can tell, the pistons are for show only (there's no reason to risk getting on them...). Nice little secret alcoves.
An amazingly engaging map-I found myself saying "Okay, just one more try" at least 15 times. Quite difficult, but satisfying to finish. Would benefit a lot from terms
A very nice 4-level scenario. Emphasis is on puzzle-solving, although there should be plenty of carnage... Some very cool new ideas here. Update fixes a few minor bugs, and majorly changes one level.
2 maps, sort of variations on a theme. Simple arenas, but with ledges and dropoffs that provide cover. Pretty nice for small groups... Upgrade adds an online readme (it's in a (bunch of?) terms), and a few other tweaks. Poetry during netplay... a new concept.
A King of the Hill map designed around the concept of missile jumping. (It's not totally necessary, but it will give you an advantage...) The hill is overlooked by a couple of shelves that make nice sniper ledges...
A major update on a very early M2 map. The readme is actually included in a comm term... The biggest problem with this map is the lack of trigger polys. (I was able to run all the way through it at Normal without ever shooting anything-only about half the baddies even woke up when I came near.) Fire a shot, though... and you'll find out how hard mini-fire F'lickta can be!
2 Maps. (One's actually pretty small...) The first one's pretty cool-stop anywhere on a water texture and teleport. Good for avoiding missile attacks. The second one's a bit confusing...multilevel, with a *very* fast elevator.
2 maps. Both variants of capture the flag... designed with two teams in mind, there are two fortresses in each map, and two skulls. Grab a skull, hide it and stock up, and let the searching begin!