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Isaura

Based on a literary passage that describes a city with a lake beneath it that doesn't go beyond the city's borders. Well done, but can be confusing figuring out where you are.

M2 Dark Side

Mike Neylon's port of his popular Light and Dark Side of the Moon. Very pretty, but the dark side isn't really dark enough.

M2 Rising Sun

Another Mike Neylon M1 port. I like the textures better than the original...

M2 Suicide v11

7 maps, all original modifications of M2 Solo bungie levels. These are almost all great. (A couple are too big for serious carnage...)

M2 Suicide v12

5 maps, all conversions of M1 suicides. We hit 12 dpm in a two-player game on Neither High nor Low...

M2 WWW

Another Mike Neylon port of a very good M1 map... I love the new textures!

MaraKart

Based on level 2 of SuperMario Kart (whatever that is...). Pretty simple map, just straight corridors to dodge in.

On A TopS

A pretty map with lots of ways in and out of most areas. Good for surprising folks...

Pfhorty Two

A fun level with a few good secrets. You can really surprise your playing mates if you find the good teleporters (and the flamethrower). Watch the big guy at the beginning...

Planet X

A KOH level. Has a pretty nice secret ammo stash... see if you can find it. (No, scratch that-it's pretty easy to find. See if you can access it before someone wastes you.)

Red Sector A

Visually very appealing. As far as I can tell, the pistons are for show only (there's no reason to risk getting on them...). Nice little secret alcoves.

Rescue Bob!

An amazingly engaging map-I found myself saying "Okay, just one more try" at least 15 times. Quite difficult, but satisfying to finish. Would benefit a lot from terms

The Kanjah Crisis 2.0

A pretty well thought-out level. There are a few annoying glitches, but nothing fatal (even on a 68K mac). A lot of running back and forth...

Warlord v1.2

A very nice 4-level scenario. Emphasis is on puzzle-solving, although there should be plenty of carnage... Some very cool new ideas here. Update fixes a few minor bugs, and majorly changes one level.

Where am I?

This one looked interesting, but I got freezing crashes twice during testing, and gave up.

Devil's Island vb1

2 maps, sort of variations on a theme. Simple arenas, but with ledges and dropoffs that provide cover. Pretty nice for small groups... Upgrade adds an online readme (it's in a (bunch of?) terms), and a few other tweaks. Poetry during netplay... a new concept.

Hop This!

A King of the Hill map designed around the concept of missile jumping. (It's not totally necessary, but it will give you an advantage...) The hill is overlooked by a couple of shelves that make nice sniper ledges...

Land of the Small 1.1

A major update on a very early M2 map. The readme is actually included in a comm term... The biggest problem with this map is the lack of trigger polys. (I was able to run all the way through it at Normal without ever shooting anything-only about half the baddies even woke up when I came near.) Fire a shot, though... and you'll find out how hard mini-fire F'lickta can be!

Marathon: The Spank(ter)ing

2 Maps. (One's actually pretty small...) The first one's pretty cool-stop anywhere on a water texture and teleport. Good for avoiding missile attacks. The second one's a bit confusing...multilevel, with a *very* fast elevator.

Pfhortresses v1.0

2 maps. Both variants of capture the flag... designed with two teams in mind, there are two fortresses in each map, and two skulls. Grab a skull, hide it and stock up, and let the searching begin!

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