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Photoshop CLUT Converter

Converts Photoshop color tables to clut resources. Very handy for folks making 8-bit chapter screens...

Suicide v25

3 maps, all original. Spanish Magic Castle is a lot of fun, but watch folks who guard rechargers...

Bad Omen v1.3

Several small, interconnected rooms. Sniper positions tend to be below a level, rather than above... pretty fun. 1.1 update added quite a bit of new space (including an out-of-the-way arena), and changed the alien balance. 1.3 update aligns textures, adds lots of water, and seems to decrease total alien population. This is no longer a small map.

Cross Guard 2.0 v2.0

Another port of a Kendall Redburn M1 map. This one's square, with all flow in one direction (clockwise). Makes for dicey spanker shooting (you're often in narrow walkway spaces).

Palace v2.0

A small, circular arena, a remake of a Kendall Redburn M1 map. It was a nice map to start with, and this version keeps the gameplay of the first one while upgrading the look.

Prison! 1.1

A three-level solo scenario where the bobs are your enemies, and everything else (well, almost everything) is on your side. (Comes with a physics model to make it work.) Well-planned levels take advantage of situations where bobs are superior, fighting-wise... pretty difficult, even on Normal.

Sex and Drugs

A big series of rooms connected by teleporters. Feels like a normal level (actually plays pretty well, although it's way too big for anything less than 6 people), until you check out the map view...

Transformers v3.0

Designed to look like a ship from Transformers (a comic book). Very geometrical. Update really cleans things up. Textures are now aligned, baddies teleport in nicely, the recharger can be disabled. 68K macs will need Ignore Zero Divides to keep from crashing... Latest update adds a nice touch at the back of the Arc, fixes a few bugs (but not the 68K-crashing one), and allows access to all weapons.

M'Netta Operation 2.5

This puppy's BIG. Also dark, with winding, twisting passages, and many many levels on top of each other. And bright, with open, airy areas with nice views. (Did I mention it was big?) Don't bother using your map... it's nearly useless. Engrossing, but watch the traps-you'll have to start from your last save if you get caught... Update fixes a few things that are funny, adds baddies, aligns textures... It's also not bright anymore. (It's at night.)

Pfhar Lap

A simple arena, with a couple of ledges around the outside. There are elevators to get you up, but they've got a hell of a delay... and you're pretty brightly lit. There's some nice goodies underneath, but to get them, you've got to run a sort of gauntlet. Works best with at least 3...

The 80 Monster Killer

You're in a central pit. In a raised walkway around you are 80 baddies (mostly explodabobs). Step on the central poly, and you close a crusher, starting a chain reaction that kills almost all the rest.

The Daily Grind

The primary feature of this map is the crusher. There are lots of them, and they're all user-operable. Makes a great way to kill your friends... (you won't get credit in the carnage report, but their death tally will still go up). Very nicely done, overall. Worth a look.

The Deep End 1.2

Um, yeah... well, I guess you could play it networked... Basic design is a very narrow walkway running through PfhorSlime. One misstep, and you're toast... No way back up, no recharging, no weapons down below... it's kinda silly.

Why the Caged Bird SIngs

Lots and lots of baddies, and a wacked out ai who just got too tiresome to listen to after a while... Less ubiquitous use of the deaf/blind flag would make for a more interesting game.

Pfhilm Pfhixer v0.9b

Another drag-n-drop film fixer. Makes all players on the same team, and changes the filename.

Cool Death Arena II v1.1

Still a pair of arenas, but textures have been aligned, the water moves a bit, and other small tweaks have been performed. Update adds an invincibility.

HoneyComb

An interesting combination of area styles. Players (mostly) start out in small rooms, but there are teleporters and secret doors to bring everyone together... the main areas are long, open hallways. There are a couple of nice touches (the explodabob pit is always good for killing the guy in front of you, and the textures behind the rechargers are cool). Looks like 4 or so for optimal play...

Magnum Farce

This guy keeps putting out great solo maps. He still doesn't use terminals, but maybe someday... (send him mail). A lava-based level, with plenty of Fire F'licktas to keep things from getting too slow. Really well laid-out-in fact, my only complaint is the reliance on fake walls. (In a couple of places, there are openings that look like the surrounding wall. One I only found by accident... I was backing away from a droid and found myself in a new room.) As always, he's got timing down-when it's time to take a lava bath, you've got enough time to get in and out, but if you miss the le...

Predator & Prey v1.1

Seriously dark atmosphere. Very well-done map. Quite large, with lots of secrets, and cool stuff. Nicely hidden recharger (always useable, but you can certainly fool your teammates the first time around...). Update makes recharger much harder to use, and fixes a bad texture.

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