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Love and War v2.0

A very large, sprawling level with a wide variety of playing areas (open, narrow corridors, and everything in between). Lots of lava to die in... some smearing due to sight lines longer than 28 WU's, but only in a few places. Is built with an, um, interesting physics model... Let's just say you'll see something you haven't seen before. It's not at all clear what this update adds... (the readme doesn't mention changes, and I didn't see anything radically different when I ran through it.)

Marakart Enforced

A port of an M2 level, that was itself a port of a Nintendo level. Pretty unimaginative layout... this version has monsters and powerups, which the M2 version didn't have.

Osterberg Adventure 1.2

A three-level solo scenario, from someone who learned an awful lot from the likes of Bungie, Tony Smith, and Randall Shaw. The storyline's cohesive, though not pulitzer material... the levels are very playable. The near-constant juggernaut explosions add a novel lighting effect to the third level. Definitely worth a look. Update fixes a few missing or misaligned textures.

Symmetary v2.0

A large cloverleaf arena, with four underground loops for added space. An insane collection of monsters for a net level (four jugs in the main arena!), and lava you can't get out of... but it plays okay. Big enough for 8. Update cleans up textures, adds weapons, and tones down monsters. Much more playable, now...

The Unholy Wheel...

A wheel within an octagon... the textures hurt my eyes too much to figure out if this is a 5D map or not.

When I Close My Eyes...

Several rooms, linked together. Some rooms have pillars to dodge behind, and there's some Jjaro Goo to swim in. The included physics model provides invisible Pfhor.

Son of RatRace v1.2

This is a great map!!! It is based on three rings, the outer one with windows that open so you can pick off your friend, the inner one that has the most room with some aliens and weapons, and the inner one that I felt a little cramped at times. All in all a cool map with a couple of secret transporters to some secluded areas..and just enough media but not too much. Water in this case. This one can be played solo also just watch out for the inner ring. Construction is quite good and there are some cool lighting sets.

UESC Armeus

A spaceship, with tons and tons and tons of baddies. (Instant regeneration...) You can get outside the ship, but there isn't much there.... If you find the secret ammo room, you've got a serious leg up. There's a bad texture on one elevator, but it's not a crashing bug.

Marathon Art Guide

From the creator of Trojan comes this collection of tips, hints, and step-by-step instructions on how to create new art (sprites, not chapter art) for the Marathon series. Most of the work was done with M1, but the information is perfectly appropriate for use with Anvil. All documents are in Simpletext format, except for the Photoshop color tables and the like... If you're trying to create new monsters or weapons for Marathon, you'll find information of use to you here.

You Don't Need To See My ID v0.3

A port of M1's You Don't Need To See My ID. A few glitches (missing texture in the center room, no lighting to speak of), but playable.

Castle Freakula

A castle. Big, with lots of open spaces. There's a nice little spanker ammo cache in what looks like a theater...

Infinity Suicide v4.0

Five levels, some ported from M2 suicides, some brand new. All quite playable (except maybe Kevorkian's Rooms, which will give you a horrible headache). Deadly Ledges is very nice for extremely high-carnage games.

Mr. Bathtub

A very large bathtub, complete with faucet, drain, and shower equipment. Mostly underwater (as expected, I suppose...).

Off He Goes

A nice little four-room level... sort of a space station, only with daytime landscape textures. Teleporters decrease the linearity brought on by the geometry.

Over Hill and Dale

A very large, up-and-down level (the name is apt), with a small central killing space. Teleporters will dump you into nice little sniper nooks... one secret, explained by the single term.

SeweRAT's Wild Ride-Infinity

An M2 level, updated with SMGs and a hidden term. For those who haven't seen it, movement is controlled by sewage-you can change direction, but forward motion is out of your hands. Takes some getting used to, but it plays pretty well.

Catwalk Carnage

A tall central arena, with catwalks leading to the hill. These can be lowered with switches on the hill, but they're also player-triggered... so you're not particularly safe there. Passageways around the outside contain weapons and ammo... and small hopscotch courses through lava pools (easy to do when you're concentrating, a bit harder with someone shooting at you).

Gyrus-o-Tycho

A very high-quality solo scenario (single-level). Great lighting, nice monster placement, and decent puzzles. (A bit linear-since every switch you throw opens a door somewhere else-but not at all predictable.) Fantastic use of lava F'licktas, which I hate, normally. If you get stuck, look very carefully through windows, wall openings, cracks... you might just see a switch or breakable panel.

Pit of Despair v2.0

A pretty cool arena level. A port (with major changes) of the M2 map. This might be best played in teams... there's a large central arena, with a pit in the center. Lots of big weapons there, but switches on the outside rim lowers the pit and dumps the trapped player in small crusher cells. Escape is possible, but the door is slow... which is why tag teams would be nice. I

Agitation Arena

A big open-air arena, with enclosed killing rooms containing teleporters to sniper ledges. Simple, sweet, lots of ammo...

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