fileball.whpress.com

Browse Files

Mara OS

About MaraOS. MaraOS, formerly called Marathon Runner, is an application that makes it easier to manage all the different Marathon accessory files (modules) you might have accumulated. The usual way to do this involves a lot of copying, moving, renaming, and forgetting. I wrote MaraOS to make this process somewhat simpler- it moves files to their proper place and renames them, freeing you to organize and name modules as you see fit. By keeping track of names and locations for you, MaraOS allows you to get on with the killing with the minimum of fuss. It does this by searching for modules w...

Shotgun Bobs 1.02

Well, if you read news:alt.games.marathon news group often than you know about the thread to accomplish this type of shapes patch. Brett Engle decided to get involved and the bob now totes a shotgun with some pretty good sequencing.

Dirt Devil

At first I tried to play this map without reading the read me....big mistake. This map uses the flame thrower for a jet pack and allows you to waste carnage while floating in space outside of the very small arena. The only problem I had is while you are flying it is very difficult to aim and fry someone. The concept and idea is cool. Check it out if you are into these types of physic's models.

HMS Albatross

Billed as a tutorial map(for the author). he's off to a good start here. Six levels, designed to be difficult on the normal setting-and they ARE! Each level is simply over populated. There are plenty of rechargers, heaps of ammo (in places), and generally nice level construction. A lack of lighting effects, use of sounds, a few bouncing poly's and overall feasability-allow for room for improvement. Those of you into "Vidmaster" style levels should really enjoy at least the last level, and some of those on the way there. Well worth the download, but there is alot to learn here.

Roberta Patch

From the maker of the Amazons patch comes a new shapes file that turns your bobs into Robertas. They behave kind of strange at times-i.e. depending on your carnage setting and enviorment, but I do believe they look a little bit better than the Amazons.

2000R / Mini Gun

Changes your assault rifle into the MO-M/DWN Mini Gun. This 2000 round weapon is 15 times more powerful than the MA75, and will slice through anything that is foolish enough to get in your way.

A Day In The City

A large square arena that is enclosed by 4 two story type buildings. This is a large map so any less than 3 it would be pretty slow. Construction is great, no sounds to speak of, use of textures sometimes gets confusing, but I got used to it. Weapons are placed very well-so don't expect to be able to find everything right from the beginning. No secrets on this one, king of the hill is possible within the intersection of the middle of the map.

Carnage Among Enemies

A basic stress reliever. This is one of those "kill everything and keep loading". The carnage never stops in this one....what more can I say...

Hunter Chase 1.1

You are on a mission against a number of new and deadly pfhor prototypes. You have to clear out a old underground mining station and get back up to the top alive and in one piece. Well, I have to admit the film is on easy mode due to the embedded physics model and some doors that have delays. There are hunters in this one that I found myself just trying to keep away from, thus the name of the level. Some wild textures at times but some great mole tunnel caverns that I really liked. Watch out for the dead ends. The author states that this is the first in a series of maps.

Pfhors House 1.0

A small solo level filled with beautiful lighting techniques and good use of sound, which set the mood for some good , fun carnage. There are plenty of baddies to keep you busy, and a few traps to keep[ you thinking. Although I usually don't favor "death traps", this level is small enough that you don't mind having to start again. A little bit of 5-D space, nice orginal terms, and challenging alien placement make this German import a winner.

Niagara Falls

Probably one of the biggest if not the biggest map I have seen in a while. It is not giant as far as space is concerned but in vertical form; it is one of the tallest I have played. Ingenious idea of using media to allow for long views without smearing. The concept of media/water with space was really interesting. A very unusual map!

Skin of Your Teeth 1.0

A five level follow up to the Osterburg Adventure. This one IMO is much better. Careful attention has been placed to lighting details and flow. Although I found myself wondering why I was taking certain routes, it still proved interesting enough to make me keep coming back for more. Lots of baddies and a unique shapes patcher that allows for some other "Marathon visited times" to stir your memory. A few bugs in this one, but worth the adventure. Some texture problems here and there but, fairly well done. Keep going back to check for things that have changed if you get stuck.

Sic Friat Crustulum

Tony Smith has done it again. "Sic Friat Crustulum" is the fourth installment of the continuing "Origin of Species" series. Unbelievably creative use of textures, with very believable lighting effects. I've always loved the way he rations ammo, and places it where you 'll need it most. If you see fusion cells, your bound to see a cyborg. No traps, unless you decide to take a dip in the lava. Beautiful terms make the continuing story starts to gel. Hats Off!

Devil in a Blue Dress 2.2

A full-blown port of the M1 scenario, Devil in a Blue Dress. I won't hype this too much, since it's my baby, but it contains 21 solo levels (painstakingly debugged), almost 7 megabytes of original artwork, and 2 megabytes of original sounds. If you've played the original, you'll find all-new puzzles, secrets, and enhancements. If you haven't, this should keep you busy for almost as long as Bungie's M2 scenario.

Because of it's extreme size, it's also available in floppy-sized chunks.

Assorted Walls

What it sounds like. Comes with replacement textures for three texturesets. (Some textures are used in more than one set.) Generally an interesting collection...

Carnage v2.0

A small, and I mean small stair/plaform type arena. There is some texture smearing on this one that you can see in the film. I think the biggest reason for this is the large number of polys. If you fall into one of the water pools, well, your history. The top ones I know have some cool things in them but everytime I stopped to check I got wiped out!! Textures are cool, except in the upper stairway I got lost many times. Map consturction is good, would probably hold a max number of 4 players, and this might be pushing it. Update takes out the "stuck-o-pools". You now transport to another poly.

Death From Above Mark II

A very good map, construction is very linear and very well done. Everything is laid out in a east to west type of line and this one, although it might be small in ploy count, can hold up to 6 easy. I really enjoyed playing this map. There are two secrets, well three if your counting and there is great recharge area that can be guarded. Out of all we played tonight I played this one the longest--lacks sounds but has some great lighting sets. You can stand in the dark and the other players can't see you. One fish eye chip enhancement, other than that pretty straight forward. Great map.

Olaf Fub 1.2

Four levels, although two are transition/informational. Some really cool tricks, and very high-quality map construction... but I had trouble getting into a level that's 50% underwater. Other than that one gripe, though... there is some really cool stuff here. Definitely worth the download.

Pages