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Pie in the Sky (m2)

A pretty well thought out KOH arena. The hill is somewhat protected, but also has unique vulnerabilities. Some weapons are harder to get to than others... This one supports (well) any number of players from 2-8.

The Little Room v2.1

Two square open rooms (small), joined by an open doorway. More weapons than the Marines used in Granada. No cover, no secrets... just stand-up-and-shoot-the-guy-next-to-you carnage. Update changes walls from huge floor-to-ceiling windows to white with tiny windows. Also includes several films.

Waldo for M2-Better

Another trio of Waldo World ports. The lighting on Waldo 2.0 is actually pretty nice...

Fm: Pool Set v4

My first Marathon2 levels. I was fascinated by liquids, so thus the reasoning behind these. I was learning new ways of making flow and attack fun. Not very fun now though! Heheh.

69 Ways to Die v1.1

A pretty nice multilevel map, with lots of ways around. Update fixes whatever weird was making it 10 times bigger than it had to be...

Testland Physics

A map set up to test hairy physics models. It's you against way, way too many baddies... load up your meanest physics model, and see how long you can survive.

Thick of the Fray

One large arena with several perpetual baddies, and lots of fake walls hiding passageways. Look for misaligned textures when you can't get out of a room.

100 D.P.M.

Seemed an awful lot like a cross between Thunderdome and House of Pain (using HoP's textures).

Carnation

Five very simple levels. Mostly, they emphasize a specific play style, or a specific weapon. Carnage rates are high.

DMMC Archive 10

Three levels. Pfhort McHenry comes with an authentic flag. Intrepid Death relies on fake walls for secrets.

Don't Start With Me!

A small, donut-shaped arena with a series of stairs around the outside, and some notches on the inside. Too small to stop moving for long...

Over The Hill

A small diamond-and cross configuration, with a pit in the center. Stay out of the pit. Textures will make your eyes hurt after a while.

Paranoid Turrets

A multilevel arena. The textures keep you from getting your bearings for a little while... and your opponents will keep you from it for as long as you play. Very open, with lots of ways to get from point a to point b. Always check above you...

Pfhight Like a Man

A small, tall room with stairs around the outside, a couple of protected rooms with big weapons (and teleporters as the only entrance), and sniper pillars. Vertical distance is big enough that you actually have to aim.

Rehabilitation

Actual level title is much, much longer. (Check the readme.) Very dark, with crushers everywhere... and no way out of the pit.

Some of my Favorite Things...

A two player map. Each player is in an enclosed space, facing the other across a no-mans land. Death rates will be low, unless your opponent doesn't know how to take cover.

StoneGarden

Huge. Lots of square rooms, with floating stones i the center, and sewage pits filled with drones, linked by sewage passageways. Some cool effects, but no plot to speak of (well, stay alive long enough to see the whole thing...).

Temple of Moo

A circular main arena, with a passageway circling it at ground level, and another on the second floor. Sniper ledges with lots of cover are also on the second floor. There are two additional versions of the map included, for smaller groups-one removes the ground floor outer passage, and one removes the second floor outer passage.

The Meat Grinder

A straightforward carnage arena. Two pillars in the center, a sewage-filled passageway around the outside, and some outside ledges. There seem to be some bad walls (poly edges with actual textures assigned, even though it's supposed to be open space), but I didn't get any crashes because of it...

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