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Tunnels

Narrow passageways filled with knee-deep water, and several fisheye powerups. Makes for drunken carnage...

9 Minutes 37 Seconds

A 3-level solo scenario. As the author says, the plot's a little hokey, but the levels are quite well done. (I've got a pretty big gripe with the last level... if you leave the tower, you can't get back in. There's a door, but it's only one way... You've got to restart from a saved game, and I didn't have one.) Watch yourself when you're close to a goal... the baddies have a nasty habit of showing up at the last minute.

Axio-WEE

A modification of FrigidMan's Axiocranium (authorized). New secrets, many more baddies, and some really, really death-dealing physics. (Do NOT, under any circumstances, be holding the fusion pistol when it overloads.)

Death By Accident

A large, rather geometrical level. Lots of different areas, with different challenges and tricks. Heavy use of windows-use 'em for sniping.

Hunting Hunters (m2)

A pretty nice little arena, with lots of side passages, and WAY too many hunters. I guess if you were into practicing against them... Don't get trapped in the bob generation room.

Lost Angles2

7 maps. A few are ports of the M1 version of Lost Angles (I think). Others seem to be new. Generally decent layout, a little bit sloppy (lots of bad textures, misaligned textures, that sort of thing), but good play.

MerryGoRound

Four maps. Two are straightforward arenas, but the other two have some unique features... See how long you can stay on the hill on Piston (sniper points are placed particularly well), and InnerSpace is pretty cool.

No Soup For You!

An arena with a sort of a spiral staircase looping around and above it. Lots of wall openings, but once you're past the first ring, you're pretty much out of range unless your opponent is REALLY slow.

Squish

Imagine Everyone's Mortal But Me with deadly sniper seats... A grenade from the hill into any sniper seat will make life very uncomfortable for anyone in there, whether the grenade hits near them or not. A pretty fun secret that will never be seen by folks not using custom physics models (like the one enclosed).

The Corporate Ladder

Simple in design, but pretty fun in netplay. Four staircases meet in a cross, with the hill at the top. Around the bottom is another ring, with ammo... but you actually have to be coming up the stairs to get a shot at anyone at the top. Watch the walls when wielding that spanker...

Compound Pfhracture v1.1

Square, and symmetrical in gameplay. Easy to get lost at first, but not too bad to learn. Two levels, with many ways between them... Nice central bridge area. Update tweaks textures and object placement.

Foreign Legion 2.0

This map is the reason I got 3 maps tested this evening, instead of 20. Very pretty to look at, with a really well-thought-out story (well-written, even!), and great monster/ammo placement. This one'll keep you on your toes... The only faults I'd list are a few trapping polys (polys you can't get out of once you get in), and one set of bad doors (always keep an older saved game around-otherwise you'll do what I had to do, and start over). Definitely worth playing-this one's great.

In Your Pfhace

Just what it sounds like. A small arena, with both elevators and water columns to move up and down. Really fast-paced... and it looks nice, too.

Lava Extreme!

A simple net level, probably best with two players. A couple of ledges are separated by a lava pit. One player can control the lava, and teleporters from one side to the other are at the bottom... just make sure your opponent's nowhere near the switch when you jump in.

Never Forever 1.0

It's the week for solo scenarios, I guess... Here's a four-level spinoff of the Bungie universe. Map design is quite good on all levels (there may be some problems for 040 players on level 3-too much stuff). The story progresses well for the first two levels, then seems to become a Bungie derivative (I felt like I was listening to a juvenile Durandal). It ends with a bang, though. (You are gonna get SO lost on level 2...)

Check out the digestible chunks page, for floppy-sized pieces...

The Junkyard 1.2

A ten-level solo scenario, and a net level (Lava Extreme, also available separately) Some of the levels are bigger than others, but except for the last one, you can run through the whole thing in under an hour. The story revolves around Durandal and Tycho, but they're not the Durandal and Tycho you know... Use IZD on an 040. (The last level shows what happens when you give someone All Roads Lead to Sol and DOPE and tell them, "make a level kind of like this one, but with more monsters.")

Lava Me Tender

Installment 2 in the Origin of Species series (The Goo, the Bad and the Ugly was installment 1). I'll keep this short-get this map. It's really, really hard, but really, really good. Amazing art, and amazing level design. Wow.

Wrath of the Sentinel

A large, rambling level with a lot of water tricks. An early juggernaut makes things a bit difficult, but this one's playable... a fun story goes along with the gameplay.

Compilation

A bunch of Marathon players took 54 of their favorite small maps, edited them a bit to their liking (more ammo, lower ledges in some cases, etc.), and stuffed them into a single Map file, to make net play easier. Unfortunately, the documentation is a bit sparse... (hard to tell which map comes from where, or what was done to it). If you're looking for a large collection of maps that someone else has already said is above average, download this.

Descent 1.3

A 7-level descent into Hell. Visually, this is a stunning map. From the opening sequence (VERY cool doors) through the final battle, I was surprised by some of the unique touches of this map. The update has cleaned up quite a few crashes, and added terms, secrets, and battles. Also, I was wrong- no cheating necessary to get off the first level. There are still a few minor bugs, but nothing major.

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