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Devil's Slide V1.0

A nice canyon map, where you and some marines need to wipe out the alien intruders. No terms, just carnage... This map requires both the Canyonlands and Dogs of Pfhor patches to work.

Splattering Fun V1.5

5 levels. No plot whatsoever-just kill everything you see. (You don't need to-the level teleporters work whether everything's dead or not.) Lots of crushers, lots of exploding bobs... took about 7 minutes on Normal to finish. (And that's because I was hunting for secrets.) Good for clearing the mind...

Bullets and Butterflies

A large, water-filled arena. The central sniping tower makes a nice hill... really hard to defend.

Carnagey Hull + (m2)

I really don't know what Bungie was thinking this time around with the alien textures. Sort of like a bad golfing quartet on acid... and this map makes full use of them. Sort of a big ring, with a small room in the center. Lots of minibobs and ticks... This version adds quite a few features, making it much more playable as a net map.

DMMC Archive v5

4 maps, for the week ending 1/7/96. Two have been seen before (Mutiny is good on the small maps page, and Assault of the Bobs from last week has been redone to be mostly underwater), but the other two are nice.

King Carnage

A small arena, with the weapons mostly in the (hard to reach once you've left) outer ring. The fire Flick'ta are really annoying...

M2 Suicide v1

The Suicide Maps are moving to M2... here's the first 5. Get ready for mass carnage!

Octagon v2.0

A big, rambling level. Lots of twisty, windy passageways with drop holes into water-filled tunnels... In order to facilitate flow, the underwater tunnels have been removed. Really shrinks up the subjective size of the map.

Tic Tac Toe

A pretty simple arena, with all weapons in raised passageways. Unlimited Flick'ta.

You're in Hot Water!

Really, really tight on weapons, and the depth is that annoying one where you're half in, half out, with the screen jumping every second...

Current Castle

A totally underwater hill... and a physics model that lets you fire weapons there. Getting to the hill is non-trivial. (Something to do with the name of the map...)

Horse Gates

Cool name for a net map!! Once you play the map then the name will make more sense. Almost a rodeo style start with small narrow hallways that open into the large arena area, (reminiscent of stall gates). Some bugs with this one, along with some teleport problems. Don't play this net game with aliens on, you will run into tremendous problems.....Solo play-it might work, I haven't tried it yet. Flow is slow at times, and probably would only work best with EMFH.

House of Pfhun

A small arena, and a large ammo room... most of the ammo is suspended (get good at elevators, or die), and watch the lava traps! A few neat tricks...

Mutiny is good...

A small, tight, King-of-the-Hill arena. Great flow. See how long you can stay on the hill... this map should have some of the lowest winning times around.

Lord of the Sky

Conversion of an M1 map, Lord of the Pit. Don't fall off! (if you do, check out the bottom quickly...)

Mars Needs Women v1.1

Stays pretty close in feel to the original. One major difference, though... getting that spanker is a bit more painful than it used to be. (Seems like there are more purple compilers than in the original, too... those circling green bolts in the carnage pit are a pretty eerie sight!) Update has some tweaks (better lighting, some sounds, movement to the lava).

Matt's Tool

The first modified M2 map, as far as I know... This is a modification of Flight of the Toolator, with the lava removed and weapons and aliens beefed up.

Wisp's Small Net Maps

A pair of small arenas. Nice flow, and no aliens (although the Bobs in Chess can be a hassle). The readme only covers the first map... Nice placement for the alien weapon on The Abyss. (You'll stumble on it...)

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