Created by Zach Norwood

Acid Jazz v12 v12.0

A gorgeous, sprawling level that had 10 releases in 36 hours (mostly little tweaks). This one needs lots of people... but worth a look even if your net group is small. More little tweaks...

Semantic Spaces v1.2

Sort of like Everyone's Mortal But Me, with a twist. Designed for King of the Hill, and would probably be pretty boring in any other mode (only one guy can get kills...). Check it out! A few more tweaks here...

King Carnage

A small arena, with the weapons mostly in the (hard to reach once you've left) outer ring. The fire Flick'ta are really annoying...

Current Castle

A totally underwater hill... and a physics model that lets you fire weapons there. Getting to the hill is non-trivial. (Something to do with the name of the map...)

4th Dimension

Another play on the Portals idea... Double waldo worlds. Where'd he go?

Ender vs. Meta

A large arena, continuing on the theme of 5D portals. The wall textures might hurt your eyes...

Meta Warrior v1.1b

A twisty, windy level, with a few nasty surprises (careful of that static region!). Like all the Meta levels, this is designed to work with Fusion's Marathon 2 Textures

Meta's Dual

A pretty straightforward arena. Like all Meta maps, this is designed for use with Fusion's Marathon 2 Textures. Comes with a sound patch for the teleporter sound (pretty nice change).

Meta's Final Test

A map with a few cool features, and a shapes patch that adds Marathon2 textures... really pretty! (Think about the shapes patch with other maps...)