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Storm Tower v1.1

A update of a previously posted map on the HA. This level now supports KOtH and KtmwTB. Still one of my favorites. Force fields that bounce you half-way across the map....and some other great effects...

Bloody Bodies Falling

A small net level that is crammed full of just about every construction idea possible. Stairs that go to transporters, doors that open to U shaped hallways, a very dark water room, a small hill with a small arena room that surrounds it, etc, etc. Don't even think about picking up the spnkr, unless you are going up to one of the sniper perches. Best set up for EMFH but will work with KOtH. Flow is constricted at times, but one that will provide for a lot of carnage. A bunch of polys , so be prepared.

Can't You Hit Me!

A very large water arena net level. In the area of flow, this one is the authors best yet. Way too many sharp angles that give you the bouncing feature. Some stairs, etc., not accesible in some areas which really slows down the game. Platforms, elevators and doors are very fast and really aide in the flow oif the level. A good bunch of good characteristics here mixed with some other ones that are not so good. Should provide large groups with some good carnage. EMfH fits the best.

Moloch's Crucible

Today's best upload and the reason why there were no posts yesterday. A single level solo map that has some very good visual and construction details. You will be flippin' a bunch of switches but the flow and methodology behind it is very well laid out. The story line is good and the color touches on the aliens are done in very good taste. I won't spoil this for you, but make sure you can grenade hop. It is essential to the completion of this level. Definitely worth your time. Still couldn't figure out why the spnkr', possibly for another level in the future.

Evil: Cursed-Data v1.0

This is the Data file for use with EVIL. This should go into the base folder where the EVIL Application resides. Otherwise EVIL will not recognize or use this. Also do not rename it.

Evil: Cursed-Images v1.0

This is the Official Images file for use with EVIL. Just make sure this file gets put in with the EVIL Application, and it will be all set. Do not rename it, or EVIL will not find it.

Evil: Cursed-Maps v1.0

These are the Official Solo Scenario Maps for use with EVIL. They all have physics merged into them, and special texture assignments. You will crash if you do not use these maps within EVIL.

Evil: Cursed-Music v1.0

This is the EVIL music file. It can be used for Marathon:Infinity, and Marathon2 as well (it's a universal file). It goes where the application is, and should not be renamed or it will not play.

Evil: Cursed-Netmaps v1.0

These are the Official Net Maps for use with EVIL. They all have physics merged into them, and special texture assignments. You will crash if you do not use these maps within EVIL.

Evil: Cursed-Physics v1.0

These are the Main Physics files for use with EVIL. They make the shapes work, and you need these if you plan on using a third party map that does not have physics merged into them.

Evil: Cursed-Shapes v1.0

This is the Official Shapes file for use with EVIL. To run, just double-click and select an Original Marathon Infinity Shapes file. It will do the rest.

Evil: Cursed-Sounds v1.0

This is the Official Sounds file for use with EVIL. To run, just double-click and select an Original Marathon Infinity Sounds file. It will do the rest.

Alternatives to Submission v4.1

I almost put this one in the small net map group, but it does have 8 starting points. Some very good detail put in to the design of this level. A medium sized net map that is probably best suited for EMFH. A exposed shield recharge, and some great tunnel passageways that reminded me of A Converted Church. Should provide for some fast and great carnage. Sounds were placed sparingly and the light sets were used in some really good places. Once you get the feel of the map the flow was pretty good. Visually a good effort.

Bordello of Blood

A very large net level that has some pretty good construction and design to it. Flow is good except in just a couple of small areas. Designed for EMFH, you will have to have at least 3 to 4 to keep it interesting. Very slow frame rates due to the line of sight, polys and sprites. (if you play it solo). Even on low res and 256 colors it gave low rates. Faster machines will help in this area to a degree. Visual effects are very good in some places, sounds are limited and the light sets were few but well placed. Again, a well constructed, linear, lay out, well worth the look.

It Is A Good Day to Die

A small network map with some interesting designs. Flow is slow to medium due to the dead ends and transporters. (your new location puts you facing a wall) A few texture alignment spots and some weird angles on some of the polys. Speed of this one could be faster with some polys shaved off. General idea is pretty good, check out the stair construction. Designed for EMFH, 4 is the max according to the author. I agree.

Lord of the Hill

Exactly like it sounds, a medium sized net map with a exposed hill that has access by one side to a half enclosed ring and accessed by the other side by some fast elevators. Fast map KoTH supported the best. Will support a few other net modes.

Marathon: Evil v1

This is one of the most worldly loved scenarios for Marathon Infinity. Created by some of the most talented creators for Marathon in the world, this project has been an incredible hit.

Some Dummies Die v1.1

A mixture of different sized rooms connected with some very fast elevators, transporters and/or stairs. The main room has some cool look-outs/sniper pill boxes that run around the top edge. To what is becoming commonplace with this author, some great hiding places and I believe some of the best stair design I have seen. The time that it must take to make these stairs. Again, a few texture misalignments, few sounds and few light sets. But, some very fast carnage in spite of it's size. You need a large group for this one.

Dome Warz v1.2

A very unique large domed type arena. The effects in this one are not a first but, they are extended to a point that it will make you feel like your having a flashback. The embedded physics model gives you a float key in lieu of your run key. Some very nice visual effects with this map and some unique texture choices. Visually, worth the download...

Infinity 1.5 updater 1.5

This is the latest update for the Infinity engine. This update includes the ability to use sprockets for various add-ons.

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