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Where Evers lived...

A large net level representative of a house... nick job. Very tight... don't use the spnkr inside the house! Very good design work.

HAS' Edit Notes

Hamish Sanderson might know more about the down-and-dirty details of color editingfor Marathon than anyone outside Bungie. (He has, after all, done 2+ total conversions...) In an effort to find some external value in the enormous amount of work he put into this stuff, he decided to write out some helpful hints for those folks interested in shape editing for Marathon. Beginner or expert, you should read this... you'll almost certainly find something useful here. (Heck, it's only 35K. Download it twice!)

Fux! 1.0.2

Are you making a scenario, and frustrated by the limitations of the Marathon Engine? Wish you could, say, enable your new weapon (which you've replaced the AR-75 with) on vacuum levels? Want to change the color shift under media? Fux! is your tool! It allows you around some of the hard-coded stuff in the Infinity application itself. (Also works with M2.) Warning-you can really screw up and crash beautifully with this program... be careful! In Bo's words, "If you don't get everything exactly right, you're fuxed."

Marathon East

Hack your way across Europe and North Africa, helped along (?) by The Commodore. Not for the weak-hearted... but beautiful, even if you're looking at it from a puddle of goo on the ground.

Metropolis

A pretty slick 3-level scenario based in a city... pay phones work just like they do in real life (which means not all that often). New monsters, lots of new textures, great gameplay... try it, you'll like it.

Metropolis 2

Three more levels of heavy carnage, based on the textureset used by the original Metropolis. Watch this guy!

Scalpel 1.0.2

Even better than IZD-this actually excises zero length lines from your map! Fix your maps forever, and obviate the need to run extra software when playing Marathon on a 68K machine.

"I'm There Pfhor You, Man"

Nifty! This little scenario is nifty! Comes with a Physics model so please use then watch out for those Phfor Staffs, blammo! And Hunters that are firing missiles at you. Missiles? This is a terrific map by Steven and in the Read Me he states he's been working on bugs. We were devastated when towards the end we couldn't fit through a narrow opening, even with just our fists. Overall, we recommend as a great kill ëem exercise. You just may quit sooner than expected, or try another route.

"Vade retro me, Satanas!"

Two maps, one entered into the Bungie map competition, a level from a scenario to be released later (at this point, presumed deceased). Hit the switch, wait for the door to open, kill stuff, find another switch, wait for the door to open... and so on. And so on. And so on. Until you finally say "that's enough, thanks" and quit. (The author could use a bit more humbleness in his readme, given the quality of the map.) The other map is a rather convoluted netmap. (He's not kidding when he says "I'm not on the net, so I don't know s*** about net-levels".)

"Your best bet, man"

A single level solo map and a single net map. Also comes with a shapes patch to replace the assault rifle with the m-16/m203 grenade launcher, but it crashed my machine every time I tried it. The solo level is a bit strange... the AI says she's Leela, but she acts more like Beavis. Keep looking around for new room exits... eventually you'll get to the end.

...and one Pfhor all!

A three level solo map. Nicely done. Terms aren't too exciting, and monster placement needs quite a bit of work, but mapmaking is quite nice. Nice texture choices, nice construction, nice lighting... this one will keep you entertained for a while, at least.

11th Hour

A big, wide-open arena with some cool tight passageways around the outside. Teleporters everywhere... you'll probably have to play it a few times to get the hang of what brings you where. Sizewise, would easily fit 6+, but weapons seem tight for 4 or 5.

5 good reasons

Two maps from Herr Mueller with the first being the 'suicide' map. You, as a 'Mechanized Mercenary', are fresh out of stasis & called upon by Durandal to run a kill mission. This is an extremely simple map, best play it on Total Carnage if you want some action. The second map is 'Toad Stroganoff', a Net map with a singular square and a few scattered weapons.

Adexcoriatarium 1.0

Great Map making! Great dialog. Great story. Great mission. Great use of space & some smart ideas. A 7 level game plus two net levels. It ain't that easy either. But then, problems appear on the last of the solo levels, "Mother Can't Save You Now". What a shame. This reviewer couldn't make it work, definitely design glitches; aliens don't die, stuck between a wall & a persistent alien . . . that sort of thing. Maybe you can make it work. Might be worth a try (ahhhh the challenge). It was fun while it lasted!

Aguanaise

A single-level solo map... decent layout, but too many blind and deaf baddies. Will give you 15 minutes of fun on Major Damage...

Aqualung

Won Best Net Map in Bungie's mapmaking competition... and it really is a blast. A central waterfilled arena, surrounded by three satellites... and a bunch of secrets. Travel between the areas is accomplished via water cannon, most of the time (although other routes are available). The cannons are a great place to reload when you're out of ammo, but beware the exit... you might just find someone waiting for you there. Best as a King of the Hill map, but plays fine in EMFH mode. Very well done.

Are You Ready v1.0.0

A huge, sprawling level, one really big ring surrounding a smaller playing field. Needs a minimum of 4 or 5 to be any fun at all...

Asymmetrical

Chappy is your AI here & your mission is to start a sequence to detonate the present location by finding & inserting eight uplink chips, through eight doors, in 8 or more areas.

Backfire v1.7

A small, symmetrical arena with superfast flow and lots of weapons/ammo. The only forseeable problem with KOTH is that the map's so small that you have a shot on the hill from almost anywhere. (This might be good, though...)

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