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Up Down & Around

Another little Kill 'em exercise by Mr. Pembroke. Play on total carnage & wave . . . no that's waves, of aliens will accommodate you. Nice map as usual.

Walcome Ta the Sock

Opening screen at term, photo of unknown doofus geek AI; gather ammo, check back for mission: 'Free the Lost Bob'. Transport into Error Land or Unable to Read Land. Crashidy boomidy splat

Weapons Range

Ya know . . . this was kinda fun. It's a test for various physics models; weapons at one end of a firing range, 'Monsters' at the other. Small barrier in the middle & 'Monsters' (assorted aliens) don't activate until fired upon. We may have misjudged when we leaped over the barrier to mix it up.

Whispers in the Night

One gigantic invisible Devlin here, kill it with your most deadly weapon then traverse corridor after corridor after . . . well, you get the idea. Looking for the data chip that contains info on experiments to turn Devlins into working drones (bleck). Of course the lights are out and 75% of the switches don't work so maybe it's a sequence thing. There is a Pattern Buffer but who needs it. The chip must be behind that airlock-type door off the Science Lab (no names from Map key) and here's to you Mr. Robinson if you can retrieve it. How much time do you have to spend in someone else's ...

Who Fears the Marine

We do! It's those crazy Bob's and they are in your face; you enter scenario & aargh, greeted by a contingent of those guys. And a few Pfhor just for the hellavit. Thank goodness for triple strength shield rechargers, you'll need them. Solo play works & with opponents you should have a rollicking good time! No read me, no frills but a well laid out, pretty good size, map. Try it!

Pfhor Water Works v1.2

A small level, inspired by Mars Needs Women. Serious attention to lighting, sounds, and architecture... Level centerpiece is a slick little bridge (seems to be based in design on the M1 Marathon Bridge Map, but that could just be coincidence). This one's fun. 1.1 Update tweaks a bad texture, adds an eighth starting point. 1.2 update adds more ammo/weapons, tweaks gameplay parameters for improved flow.

AGM 1.1

A cute tip 'o the hat to the alt.games.marathon newsgroup. The message will become clear by the time you finish... just check your map view. There ain't no savin', so fight good. (The beginning's the trickiest part, I think...)

Trojan trilogy patcher

This is a patcher for the Tojan Marathon1 Scenario. Use this ONLY if you have the Marathon1 game from the Trilogy Box set.

Trojan

When people talk of "Total Conversions" of the Marathon universe, Trojan is one of the names that should come up first. Trojan is a complete replacement for the Marathon package-think of it as an action game that happens to use the Marathon engine.

860 Lake Shore Drive, Chicago

A reproduction of the famous van der Rohe building in Chicago. Just one floor, actually... nice work, although the faithfulness to size makes fighting a bit tight. Comes in two flavors: the _s version is for playing (full of baddies) and the _p version is for looking around at the architecure (no baddies or ammo).

Barcelona Pavilion, 1928-29

A reproduction of a famous van der Rohe building in Spain. Outdoors... weapons are minimal, but the reproduction is pretty good. Comes in two flavors: the _s version is for playing (full of baddies) and the _p version is for looking around at the architecure (no baddies or ammo).

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