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Chris' Arena

Now this is fun. Baby Bob's, such cute Donald Duck voices. Roundish arena-style play, transporters back & forth to arena, big Jugger, Enforcers and a few Phfor thrown in. Doors, hallways. Pick a number for players, probably as many as 4-6. No Read Me for recommendations.

Circle Of Doubt

Large inner circle with surrounding stairs leading off to four corner rooms/areas where weapons & ammo can be picked up. Stairs for ammo also. Central area of circle continually raised Compilers upon entering, only alien to be seen. 2x canister. Probably would work as KOTH or tag.

Circle of Pfhor

Arena play with teleporters off main circle, sewage pathways which could make you sneaky as you reenter arena. Very handsome, very fast!

Civil War v1.1

Arena play, no, it's linear. Perhaps tag. Not KOTH. This is a very complex map, supports solo play (whacko Bob's again) and is full of passageways, elevators, 1x, all connected by spacious outer perimeter encircling entire area with interior sewage passageways. Doors for this, doors for that. Very fast in the running department. Read Me is in a terminal within the game. Clever

Claustrophobolis V1.0

This map is very claustrophobic. Lava pit but you can walk on it. Elevators to no particular place. Corridors with no straight shots to be had. You might like it if you like suddenly rounding corners to . . . . Blam!

Cloud Nine

Arena play; 2x available, cramped for 6 players but could be done, few fighters to distract and a Crusher for fun. Ammo is somewhat scarce, on purpose. One secret.

Coming Back To Reality

A lumpy circle, a simple plan. Supports 2-6 players. No rechargers, air, nada. When you're dead you're dead. Author would like feedback/suggestions.

con-TEST-OF-S.KILL

Don't fall off the Catwalk! The amount of ammo on arrival tells you something. "Nathan's Contest". Kill all or don't finish, simple as that, but sure is a fun way to sharpen your kill skills. Total Carnage for the foolishly brave.

Coyotu Szenegua!!

The first & last thing you hear with this Map Maker's effort, "Hey, Let's Kill BOB!". If you like to Kill Bob, this is for you. No progression, no end, just Kill Bob! Sufficient ammo for the job, but like Bobs everywhere, they just keep coming & coming & coming!

Crossfire WS

Dunno. Square with four interior ammo shelves reached by elevator & holding switches. Central cage you can end up in by sudden transport. You can get out, shoot those switches. Gather that ammo before trying your wings here. Designed for 2-4 players, author says maybe 8 player positions.

Cuckoo for Carnage Puffs

Exactly the same layout as the M2 edition. Infinity textures are the only difference. All else applies.

Cuckoo for Carnage Puffs (M2)

Straight Arena play, no KOTH, very straightforward. Ammo is in rooms outside game field & reached by central transporter, suggested up to 8 players. A few Pfhor thrown in; ahhhh, those M2 textures.

Cyborg Stalker

Large map overall, maze is central map with rooms on two sides containing weapons + ammo and a 2x. Walls of maze are very high & area is filled with, you guessed it, Cyborgs + a peevish Jugger who tends to blow up & blow you away. Could contain a great number of players, we suspect tag would be about it. Read Me is a text file, but with some bizarre creator-just drop it on SimpleText or BBEdit, double-clicking probably won't get you far.

Dalbom

Three map levels with No. 1, Dalbom's Street 4, a very complicated layout with basic Arena type play, central area full of nooks & crannies inside & outside that changes from water medium to clear & back. Aliens galore including those teeny guys of every stripe, making this a rapid run for solo play. Supports a multitude of players. Fast! Good! No. 2 is DINO Dungeon, very confined & rather than a Dungeon, appears to be a house, has furniture & a lovely yard full of Juggers. Aliens for solo play. May support four, but a tight arena-type area. Three is River of Pain.

Danny's ƒ Level

We suspect a Map Maker in the making here. A kill map with sufficient & sudden transport to keep you from getting bored. Bobs blow up nicely and nobody's too mean. Good Work by, we suspect, Danny.

Dark Places v2.0

Figure eight arena type play with two back rooms & stairs between, mostly for ammo. Neat lighting effects, switch at top of stairs lights up sniper plat opposite you. KOTH play, with Hill lighting up as you enter. Good effects with the lighting. Fast play with a few aliens thrown in for solo carnage enjoyment.

Dark Skies Below

A large, convoluted map with sweeping lines and a cave-like atmosphere. No sound at all... lots of stairwells, lots of pillars to hide behind. Marked for KOTH, but there's no hill...

Darklord Maps Archive

28 maps. (!) Mostly simple, small, and with ungodly amounts of ammo and weapons. Pretty reminiscent of the Suicide levels, in that sense... carnage rates should be really high.

Death By Accident v1.1

Pretty good layout here. Should have considered calling it 'Snipers R Us' because you will have a good time lobbing volleys through all the slots provided. A few Phfor for solo play, lava areas, teleporters. This is not a simple map by any means, tag would be terrific, fast & furious!

Death Trap

Arena play, KOTH, okay for solo players as aliens abound. Author says 8 players/teams. Would be very crowded with eight teams. No co-op play. Fast & Furious. 1x recharger, couldn't get 2x to work, and location of rechargers is a pain.

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