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Marathorn v1.0

A very well-done, 7 level solo map. Pretty difficult... and it relies too heavily on doors that don't look like doors, in my opinion. but on the whole, this one's very entertaining. Uses Craig Mullin's artwork for chapter screens...

Painter's Minipack

4 levels. A couple feel claustrophobic, but there are a couple of nice ones here...

Plan 9

The author tried to make a map in the spirit of Mars Needs Women, and I think he succeeded. Nice flow.

Sneakers Maps

3 maps. Nearly impossible solo (too many aliens, not enough hiding places), but some nice flow mechanisms for net play.

Suicide v17

3 levels (two chunks of Couch fishing and an original). He's still at it...

Suicide v18

3 levels (all original). All fun (use the low grav in Anybody In Here to your advantage...).

Suicide v19

4 levels (three great, one so-so). Zig Zag is too open for slower machines, but the rest are some of Butch's best. (He's been busy since I've been here last!) One game on Press Box (6 player) racked up a kill rate of 36 deaths/minute! Think fast (really, really fast) or die.

The Hall v1.1

Brighter than the last version, with lots of teleporters and sniper ledges.

The Tower v1.1

Big. Some interesting stuff (check the outside carefully). Update just adds random monsters.

LiteEdit 1.0

A neat little tool for viewing, and printing the light levels for a given map. Quite handy.

Castle Anteries

A large, complicated castle with lots of neat tricks. Very pretty.

Castle Tao

By the maker of Castle Anteries. Smaller and less complicated, but probably more fun in net play (less distraction).

Greg's Maps

7 levels. Quality really varies. Some are quite fun, though... Quag's Keep was very enjoyable, and the last level is just about impossible at normal.

Home Pfhor the Holidays

Sort of a two level map. The catwalks are almost a playing field unto themselves. Nice speedy elevators.

Kendall Redburn Other Levels

7 levels. So named because he uploaded 10 this time, and three stood alone. These are the rest. On the whole, very well made (as were his last ones). Sort of concept levels-each is designed to be played in a certian way. (For example-Rocket is a low grav level with lots of tozters... built for vertical ambush.) Worth the look for smaller groups.

Platform

A very nicely done subway station. Some nice stuff to be found on the tracks, but be careful! Plays much better on Powermacs, due to the large open areas.

Rushin' Roulette

A small pit with all the big weapons, but very, very slow elevators for escape... Watch your back!

Suicide v16

Three more. A nice group... Fallin' to Pieces can get really, really messy with more than two players!

Company Map

Designed to be used with the Aliens Shapes patch and the Giger Textures patch. Basically just a kill-everything-in-sight map. Also comes with a patch for the assault rifle that's quite nice.

Downward Spiral

Another MKN map. A central pit with lots of baddies, and a spiral ramp up to the weapons... Easy to get down, pretty tough to get up.

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