7 maps. A real grab-bag... some have really annoying texture combinations, and some are quite enjoyable. (The last one is a pretty fun 5-D space kinda thing.) All maps are geared for smaller groups, although some will support more.
Bunch of tweaks, bug fixes, new features. Check out the latest changes. Guides and other helpful documents can be found in the "Instructions / Guides" section.
A really nicely constructed, meticulously lit, extremely annoying level. You feel like you're in a giant honeycomb filled with lava... you can cross areas when the lava's down, but it comes back up pretty quickly... Death rates should be much higher than kill rates.
A three level scenario, but you could count it as one... the first two levels seem kind of pointless. And since you can pick up an invincibility just before leaving level 2, and not have it wear off until you finish level 3, you might consider level 3 pointless as well...
Looks like it was designed by a civil engineer on speed (except for the textures, when he switched to acid). This map is a sniper's dream. Well, if the sniper is good at moving... There is absolutely NO place that's safe from attack... Don't play this map if you're feeling paranoid. (I mean most of this in a good way- I don't think I've ever seen so many sniper positions in a single map. The textures, though...) Update tones the textures down a little, and adds some key strategic tweaks. Watch your back!
A large, rambling level, with distinctive lighting effects, and some weird spatial quirks. Plenty of ammo and weapons... so as soon as you've figured out the flow, carnage rates should be high.
A tiny arena, with small rooms and passageways around the outside. Nicely laid out, with a switch that converts the whole thing from daytime lighting to dusk. Comes in two versions-the second one has the central hill raised, making for a better KOH game.
A huge level, mostly centered around a very large open area. Ammo is a bit scarce, given the size of this map... and due to its vast openness, it's somewhat slow on slower machines, but it should be pretty nice with mid-sized groups on fast ethernetted machines.
A conversion of one of the most beautiful M1 third-party levels ever created. This rendition is just as attractive as the original... and has the added attraction of real lava (instead of the simulated kind in M1). In fact, the biggest difference between the versions is the color scheme (the original was green, this one is brown). If you've got a fast enough machine, you HAVE to get this-that's all there is to it.
A very geometrical (mostly squares, actually), multilevel arena. There are a few secrets, but mostly you'll be jumping from block to block, avoiding spanker shots from all around...
The actual level is called "Another Small Net Map", but I think that's not right... it's pretty big. Decent flow (there's usually more than one way out...), and some secrets (look for that spanker!). Don't forget IZD if you're on a 68K machine-it's not clean.
A pretty nice little arena with a nearly indefensible hill. Carnage should be really high, and you can enjoy the good looks of this map as you fly above it, blood pouring from every orifice...
In the spirit of the M1 MultiMapPaks, this is a collection of one group's favorite 10 net levels. They've been put into a single map file for ease of play. Original readmes are included.
Another unique concept in team Marathon. Using the enclosed physics model, you'll be able to shoot the skull at one of two speeds-one for passing, one for shooting on goal. There's a small room off to one side with two sets of 4 switches... you throw one from your set when you score. The first team to 4 wins. Try it!
Modeled after a western town, complete with jail, saloon, bordello, mines, and Boot Hill! A bit linear, but that comes from trying to set it up around Main Street (as most old west towns were), and there are usually multiple ways out of a room.
A bizarre level. Mostly a figure eight with a bunch of dead ends, but with a few secrets that make the dead ends not quite so dead. Did weird things to my computer while testing (momentary freezes-no crashes, though).