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100 D.P.M.

Seemed an awful lot like a cross between Thunderdome and House of Pain (using HoP's textures).

Carnation

Five very simple levels. Mostly, they emphasize a specific play style, or a specific weapon. Carnage rates are high.

DMMC Archive 10

Three levels. Pfhort McHenry comes with an authentic flag. Intrepid Death relies on fake walls for secrets.

Don't Start With Me!

A small, donut-shaped arena with a series of stairs around the outside, and some notches on the inside. Too small to stop moving for long...

Over The Hill

A small diamond-and cross configuration, with a pit in the center. Stay out of the pit. Textures will make your eyes hurt after a while.

Paranoid Turrets

A multilevel arena. The textures keep you from getting your bearings for a little while... and your opponents will keep you from it for as long as you play. Very open, with lots of ways to get from point a to point b. Always check above you...

Pfhight Like a Man

A small, tall room with stairs around the outside, a couple of protected rooms with big weapons (and teleporters as the only entrance), and sniper pillars. Vertical distance is big enough that you actually have to aim.

Rehabilitation

Actual level title is much, much longer. (Check the readme.) Very dark, with crushers everywhere... and no way out of the pit.

Some of my Favorite Things...

A two player map. Each player is in an enclosed space, facing the other across a no-mans land. Death rates will be low, unless your opponent doesn't know how to take cover.

StoneGarden

Huge. Lots of square rooms, with floating stones i the center, and sewage pits filled with drones, linked by sewage passageways. Some cool effects, but no plot to speak of (well, stay alive long enough to see the whole thing...).

Temple of Moo

A circular main arena, with a passageway circling it at ground level, and another on the second floor. Sniper ledges with lots of cover are also on the second floor. There are two additional versions of the map included, for smaller groups-one removes the ground floor outer passage, and one removes the second floor outer passage.

The Meat Grinder

A straightforward carnage arena. Two pillars in the center, a sewage-filled passageway around the outside, and some outside ledges. There seem to be some bad walls (poly edges with actual textures assigned, even though it's supposed to be open space), but I didn't get any crashes because of it...

Tunnels

Narrow passageways filled with knee-deep water, and several fisheye powerups. Makes for drunken carnage...

9 Minutes 37 Seconds

A 3-level solo scenario. As the author says, the plot's a little hokey, but the levels are quite well done. (I've got a pretty big gripe with the last level... if you leave the tower, you can't get back in. There's a door, but it's only one way... You've got to restart from a saved game, and I didn't have one.) Watch yourself when you're close to a goal... the baddies have a nasty habit of showing up at the last minute.

Axio-WEE

A modification of FrigidMan's Axiocranium (authorized). New secrets, many more baddies, and some really, really death-dealing physics. (Do NOT, under any circumstances, be holding the fusion pistol when it overloads.)

Death By Accident

A large, rather geometrical level. Lots of different areas, with different challenges and tricks. Heavy use of windows-use 'em for sniping.

Hunting Hunters (m2)

A pretty nice little arena, with lots of side passages, and WAY too many hunters. I guess if you were into practicing against them... Don't get trapped in the bob generation room.

Lost Angles2

7 maps. A few are ports of the M1 version of Lost Angles (I think). Others seem to be new. Generally decent layout, a little bit sloppy (lots of bad textures, misaligned textures, that sort of thing), but good play.

MerryGoRound

Four maps. Two are straightforward arenas, but the other two have some unique features... See how long you can stay on the hill on Piston (sniper points are placed particularly well), and InnerSpace is pretty cool.

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