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What Goes Up

A straightforward port of Bungie's M1 level. A pretty nice job-stays true to the play of the original, except that there are WAY too many invincibility powerups.

Assault: Bunker Attack!

Another map using the concept introduced by Eric Hoffman in Assault! River of Death-two teams, two bases, the object to flip all the switches in your opponent's base. A nice alternative to Capture the Flag (which never materialized).

Clara Dickson

The outside arena is HUGE, and pretty slow on slower machines if there's anything in it... This is a model of the mapmaker's dorm. Some nice flow touches...

Hex Documentation v1.1

Ben Matasar has written a very concise, easy-to-read guide to using Hex!, based on a USENET post by Brian Ridge. If you're at all confused about how to use Hex!, or what the various options are, grab this-it's small and useful. Update adds a crucial bit of info about the linkage between terms and lights in Pfhorte 2.

Hoorah!

A small map. More than two or three would get really crowded. A couple of secrets, but basically, this is a first effort... sort of a test bed. (There's a little of everything...)

Middle of Nowhere

A small arena with some not-so-apparent ledges. Watch the nasty platform in the lava.

Pfhor Squared = 16

3 variations on a theme. Amazingly simple maps-one room, square, with a hill in the center and teleporters in the corners-but they play pretty well. One's dark, one's landscaped, and one plays with current.

Pfhor the Good Times v1.0

A Waldo World-like arena, except that the ledges are much higher. Lighting favors snipers. Feels a bit claustrophobic, but that's not necessarily a bad thing...

Stay In Control

A KOH map with the hill surrounded by movable platforms, sitting in lava... relies very heavily on fake walls (walls that aren't really there, but that look fine until you run through them). Several secrets, and lots of switches, the use for some of which only becoming apparent when you hear the screams...

Wichwadeego

There's a central room, but most of the action is gonna happen in the outside rooms and hallways. Watch the nasty corner rooms...

Scarpi

You're a navigator on a mining ship where things have gone horribly wrong. You're the only member of the crew to escape capture... and it's up to you to set things straight. New shapes, sounds, physics, art, and a 9-level solo scenario make this a package worth checking out!

Pfhred 1.3.1

A shape editor that lets you scale and rotate character shapes. Lots of fixed bugs-this is a great choice to use with the Marathon 2 Wall Extractor... Here's the readme.

Sideways Door Hack

A really quick hack in response to a Usenet post asking about faking sidways doors in M2...

All Too Easy v1.1

A nice wheel-like ring, but you can shoot through the inside wall of the outer ring across the center. Made for KOH, but be careful... the Hill is surrounded by polys that'll teleport you into a bob-crusher you can't escape from. One good grenade at someone standing on the hill is usually enough to knock them into the bob-crusher circle, if they don't start moving immediately. Update is no longer 68K-clean, but has some lighting updates.

Faster! Faster! Kill! Kill! v1.0

A two level arena...Carnage should be high. Don't look at the ceiling-it's a bit weird. (While you're trying to figure out why it bothers you, you'll get a grenade in your back...)

Glitter Dome v1.0

Claustrophobic. One big room, a bunch of too-small ones... and lots of ways to blow yourself up. Jarring textures, as well... Should appeal to the Carnage Palace Deee-luxe crowd.

Izzy's Pizza v1.0

A big central waterfilled room, with passages off it in various directions and at various heights. Because the main room is waterfilled, there isn't much sniping to do... most firefights seem to happen in the side passages (and there aren't really enough exits...)

Joel, Slayer of Trees v2.0

Almost all the bobs have been pulled, and a few secrets have been added. A much better map than the last version. Still works best with small groups...

Mineshaft v2.0

A little loop of a map, with a great mineshaft as one arm. Great place for ambushes! Update adds quite a bit to the mines... lots of places to hide, lots of stuff to find.

P Pfhunk

8 Maps. (Well, 7.) The first 5 are M2 ports of the Pfhunky Pfhive collection (and a pretty good job, although there's some nasty texture smearing on Motion Sickness), and the last two are new levels (one original, one yet another port of Waldo World). Snazzy lighting (like the first version).

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