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Let Me Drown

Interconnected passageways and a small pool with goodies in it. The door controls introduce some nice flow oddities. Comes with a physics model that allows bullets and grenades to penetrate water.

Quarrel Quarry

Very big, with two distinct sections. There's an outdoor arena with some connecting passages for multiple entry points, and an indoor set of corridors that give you lots of corners to hide behind. A bit slow on 68K machines...

Ultra Series Elite Maps

10 maps, ranging from quite good to downright annoying. The first several have heavy emphasis on water. The last few are unplayable-we were getting framerates of less than 4/sec on ethernetted powermacs. With fewer aliens, less ammo, and less open space, they might be okay...

You're Going Down v1.1

Made with the flow concepts of Bungie's What Goes Up in mind. Pretty nice flow. Contains a pretty superflous crusher (docs say it's for the player who likes to hide in small rooms and shoot people who come in (I guess like the spanker room in What Goes Up), but who'd go into it after the first time?). Update adds a bunch of new features (new stairwell, a window, some minor tweaks).

Bowling v1.1

Comes in two versions, one for solo play and one for net. The net version has a more interesting design, and is missing the gimmick that gives the solo version its name...

Constant Carnage

This map just about maxes out object limits in Marathon, and because of this is horribly slow on anything but a powermac (and even then...) Otherwise, it's a pretty straightforward map with lots and lots and lots and lots of ammo and baddies and stuff.

Dragon's Maw

Inspired by Everyone's Mortal But Me. Look around for the invincibility...

Knee-Deep in S'pht 1.1

The first two levels of a rather large scenario. (All the levels are there, but only the first two have polygons in them... well, the third has a pair so that you can teleport in, but...) Generally pretty difficult, but more for techical reasons than anything else. The central shaft on the first level (by which most intra-level travel occurs) is a bit tough to get the hang of. Once you've figured it out (and ignored the bad textures inside), it's pretty cool... and there's a nice trap on level two.

Subliminal

A straightforward arena with a few nice twists. The "hill" is a pretty dangerous place to be... This map was created because "there are very few maps with [the pfhor texture set], and even fewer good ones."High-quality.

The Once and Pfhuture King v1.0

This is easily the best KOH level I've ever seen. Wow, I don't think I've ever said anything like that before... Check it out. This map is good.

Demolition v4.0

9 maps. There are some really, really good ones here... the last three are a lot of fun. Emphasis is on vertical movement via silent, fast elevators. Lots of sniping positions-you'll need to experiment with teleporters to figure out what goes where. You're rarely safe, even on the larger levels...

M2 Suicide v15

3 maps (ports of the maps in Suicide 25). A good batch, but very open-really slow on slower machines.

Photoshop CLUT Converter

Converts Photoshop color tables to clut resources. Very handy for folks making 8-bit chapter screens...

Suicide v25

3 maps, all original. Spanish Magic Castle is a lot of fun, but watch folks who guard rechargers...

Bad Omen v1.3

Several small, interconnected rooms. Sniper positions tend to be below a level, rather than above... pretty fun. 1.1 update added quite a bit of new space (including an out-of-the-way arena), and changed the alien balance. 1.3 update aligns textures, adds lots of water, and seems to decrease total alien population. This is no longer a small map.

Cross Guard 2.0 v2.0

Another port of a Kendall Redburn M1 map. This one's square, with all flow in one direction (clockwise). Makes for dicey spanker shooting (you're often in narrow walkway spaces).

Palace v2.0

A small, circular arena, a remake of a Kendall Redburn M1 map. It was a nice map to start with, and this version keeps the gameplay of the first one while upgrading the look.

Prison! 1.1

A three-level solo scenario where the bobs are your enemies, and everything else (well, almost everything) is on your side. (Comes with a physics model to make it work.) Well-planned levels take advantage of situations where bobs are superior, fighting-wise... pretty difficult, even on Normal.

Sex and Drugs

A big series of rooms connected by teleporters. Feels like a normal level (actually plays pretty well, although it's way too big for anything less than 6 people), until you check out the map view...

Transformers v3.0

Designed to look like a ship from Transformers (a comic book). Very geometrical. Update really cleans things up. Textures are now aligned, baddies teleport in nicely, the recharger can be disabled. 68K macs will need Ignore Zero Divides to keep from crashing... Latest update adds a nice touch at the back of the Arc, fixes a few bugs (but not the 68K-crashing one), and allows access to all weapons.

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