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Timeline

Cookin' With Pfhor 1.0.1

Wow, I'm not really sure what to say about this one. It's WAY too hard, so much so that in order to see all of it, I cheated. Maybe it's possible to get through it without cheating, but I don't think I've got that kind of time... OTOH, it's a really nicely designed level, with lots of new things every time you go through an area. There are a few misaligned textures, but nothing to yell about, and sounds are used well. Just when you think you're stuck, you come across that overlooked switch, or that hidden uplinK chip... and another door opens.

Platoon

A three level scenario, but you could count it as one... the first two levels seem kind of pointless. And since you can pick up an invincibility just before leaving level 2, and not have it wear off until you finish level 3, you might consider level 3 pointless as well...

Descent 1.3

A 7-level descent into Hell. Visually, this is a stunning map. From the opening sequence (VERY cool doors) through the final battle, I was surprised by some of the unique touches of this map. The update has cleaned up quite a few crashes, and added terms, secrets, and battles. Also, I was wrong- no cheating necessary to get off the first level. There are still a few minor bugs, but nothing major.

Lava Me Tender

Installment 2 in the Origin of Species series (The Goo, the Bad and the Ugly was installment 1). I'll keep this short-get this map. It's really, really hard, but really, really good. Amazing art, and amazing level design. Wow.

Wrath of the Sentinel

A large, rambling level with a lot of water tricks. An early juggernaut makes things a bit difficult, but this one's playable... a fun story goes along with the gameplay.

Foreign Legion 2.0

This map is the reason I got 3 maps tested this evening, instead of 20. Very pretty to look at, with a really well-thought-out story (well-written, even!), and great monster/ammo placement. This one'll keep you on your toes... The only faults I'd list are a few trapping polys (polys you can't get out of once you get in), and one set of bad doors (always keep an older saved game around-otherwise you'll do what I had to do, and start over). Definitely worth playing-this one's great.

Never Forever 1.0

It's the week for solo scenarios, I guess... Here's a four-level spinoff of the Bungie universe. Map design is quite good on all levels (there may be some problems for 040 players on level 3-too much stuff). The story progresses well for the first two levels, then seems to become a Bungie derivative (I felt like I was listening to a juvenile Durandal). It ends with a bang, though. (You are gonna get SO lost on level 2...)

Check out the digestible chunks page, for floppy-sized pieces...

The Junkyard 1.2

A ten-level solo scenario, and a net level (Lava Extreme, also available separately) Some of the levels are bigger than others, but except for the last one, you can run through the whole thing in under an hour. The story revolves around Durandal and Tycho, but they're not the Durandal and Tycho you know... Use IZD on an 040. (The last level shows what happens when you give someone All Roads Lead to Sol and DOPE and tell them, "make a level kind of like this one, but with more monsters.")

9 Minutes 37 Seconds

A 3-level solo scenario. As the author says, the plot's a little hokey, but the levels are quite well done. (I've got a pretty big gripe with the last level... if you leave the tower, you can't get back in. There's a door, but it's only one way... You've got to restart from a saved game, and I didn't have one.) Watch yourself when you're close to a goal... the baddies have a nasty habit of showing up at the last minute.

StoneGarden

Huge. Lots of square rooms, with floating stones i the center, and sewage pits filled with drones, linked by sewage passageways. Some cool effects, but no plot to speak of (well, stay alive long enough to see the whole thing...).

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