fileball.whpress.com
May 1996
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March 1996

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April 1996

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May 1996

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Timeline

Hexidecimal

4 incredibly simplistic levels. About 4 polys each... (I may be exaggerating, but not much). Some texture smearing because of room size. Whatever.

Garden

An extremely well-done 8-level solo scenario. (Well, the count's a little suspect-there are a couple of levels that probably shouldn't be counted (they're added for story continuity, but except for weapons refreshment, they don't have much on 'em), and one net level that's simply the last level, redone for netplay-but the important part is that it's a full scenario.) The story revolves around the battle for a water supply plant... and has a non-standard ending. The chapter art is inspired. Highly recommended.

"The Goo, the Bad, and the Ugly"

A very nicely done solo level... the first of a series that will make up the first installment Marathon map ever released. Quite difficult, as are most of Tony's maps... but very satisfying. If you can't figure out what you need to do next, go back and check recently visited areas, looking for changes. Great term art (the best use of Bungie art to date, imo). As usual, dive into the melee; wield superior firepower; endure. (Just don't cheat-this one's too much fun...)