fileball.whpress.com
April 9, 1996
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February 1996

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March 1996

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April 1996

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Timeline

Constant Carnage

This map just about maxes out object limits in Marathon, and because of this is horribly slow on anything but a powermac (and even then...) Otherwise, it's a pretty straightforward map with lots and lots and lots and lots of ammo and baddies and stuff.

Knee-Deep in S'pht 1.1

The first two levels of a rather large scenario. (All the levels are there, but only the first two have polygons in them... well, the third has a pair so that you can teleport in, but...) Generally pretty difficult, but more for techical reasons than anything else. The central shaft on the first level (by which most intra-level travel occurs) is a bit tough to get the hang of. Once you've figured it out (and ignored the bad textures inside), it's pretty cool... and there's a nice trap on level two.