fileball.whpress.com
1999

November 1998

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Timeline

Hoth Preview

A preview of the upcoming scenario, Hoth. This contains a single solo level and two net levels... definitely gives you a flavor of gameplay.

Obed

The only game in town for PC users wanting to build maps. A few glitches, still, but all in all, a nice program. (I haven't used it, really, beyond opening it and seeing what sort of features it has... but I've done a bit of work cleaning up maps made with it, so I know about the glitches firsthand.) Shareware, $10.

Mare Ceti v1.1

A very impressive solo level, with fanstastic puzzles, plenty of carnage, some way-cool tricks, and a storyline that ties in wonderfully to the original Tempus Irae story. It feels like an original TI level, although as far as I know, Dispatcher had nothing to do with the Nardo team. I'm pretty amazed with how much you can get into a single level, actually... Play this one, it's great. (I can't remember the last level I found myself leaning forward against my desk, fighting the current...) Update tweaks a few things for better gameplay, and adjusts map goals to allow finishing the level af...

Jugger Station

A space station with one large central room, and several outlying areas. Nice views from the hallways... and the staircase in the central room adds to the flow dynamics. (Not quite as effectively as it could, since the switch to raise and lower it is on the bottom level-if it were on top, you could trap people in the hole.) Big enough, and spread out enough, that two players might get bored.

Spooky

A nicely done outdoor canyon. Frenetic at first, because of the baddies waiting for you, but once they're gone, it's quiet again...There's a fast-moving river through the middle, with access to an underground cave, and plenty of nooks and crannies. A single manmade room overlooks the field, with teleporters to various high points. Probably needs three minimum to obtain decent carnage rates.

Duality (SPN)

Bungie's Duality, modified with Bobs that shoot grenades or lava globs. The idea is to give people without access to a network the challenge of a net game. (SPN stands for Single Player Network.) Works okay, except that bobs will never shoot like real people... and not much care was taken with the physics model. (Although the shots are right, the sounds aren't... sort of strange when you hear pistol shots,and turn around to see lava globs coming at you.)

The Marathon Sound Set v1.2

Not technically Marathon sounds, but rather a MacOS 8.5 SoundSet. Pretty well done, overall... a few sounds are rough, but so were the originals.

Act of Violence

A small square arena with a pit surrounded by a ledge, four pillars, and four rooms. Vacubobs and devlins will duke it out in the pit... you can watch, or you can jump in for the nuke guns.

Bungie Maps Turned EVIL

Three Infinity net levels (Duality, Morpfhine, and 'Fugee Camp) retextured (and weaponed) for Evil. Nicely done... Morpfhine with nuke guns is a blast!

Coop-Only Level Bypass Demo

Wow. Mark wanted a way to set up a level such that coop players would be forced to bypass the level, but solo players would have to complete it. He asked for advice on the discussion forums at Marathon Central, but didn't get any answers... When he came up with a solution, it was complicated enough to warrant a writeup, so here it is. It's actually a demo map, showing (and telling, with detailed terminals) exactly how he accomplished the feat. (It's way more complicated than you might think...) The technique's biggest drawback is its resource utilization... 26 platforms used to divert play...

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