fileball.whpress.com
1999

August 1998

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Timeline

11th Hour

A big, wide-open arena with some cool tight passageways around the outside. Teleporters everywhere... you'll probably have to play it a few times to get the hang of what brings you where. Sizewise, would easily fit 6+, but weapons seem tight for 4 or 5.

Aqualung

Won Best Net Map in Bungie's mapmaking competition... and it really is a blast. A central waterfilled arena, surrounded by three satellites... and a bunch of secrets. Travel between the areas is accomplished via water cannon, most of the time (although other routes are available). The cannons are a great place to reload when you're out of ammo, but beware the exit... you might just find someone waiting for you there. Best as a King of the Hill map, but plays fine in EMFH mode. Very well done.

Are You Ready v1.0.0

A huge, sprawling level, one really big ring surrounding a smaller playing field. Needs a minimum of 4 or 5 to be any fun at all...

Backfire v1.7

A small, symmetrical arena with superfast flow and lots of weapons/ammo. The only forseeable problem with KOTH is that the map's so small that you have a shot on the hill from almost anywhere. (This might be good, though...)

Bedknobs & Broomsticks

Very nice symmetrical level design-a sort of a helix design with some bulbs at the end. With aliens off, a fantastic small net level. With aliens on, a really nice training level... gets your shooting up to snuff around corners and in tight places.

BernieBigNetMaps

Three levels with 3 Anvil patches to change textures to suit your preference. Also includes Spoilers for the four (counting original) maps/textures/mediums. These maps/levels are so complicated, convoluted, twisty, tricky, complex, switch oriented, etc., etc., with ammo hidden everywhere & Bobs so deadly . . . well you've got to see it to believe it! Highly recommended for solo play & boy, good luck for Net folks! WHAT FUN! Should support quite a crowd of foolhardy players. Download now! (Note to Bernie, throw in some terminals, give us a mission!

Berserker

An open arena with a ring around it. One buggy area (no textures, teleposting), and some physics changes. (Check out the SPNKR shots...) It's fun to go around blasting the potatoani... but beware your fellow players.

BloodSport

Deceptively large figure eight map with a few Troopers thrown in. Off shoot areas with ammo, access to sniper ledges, hideaway areas pulled together by teleporters. Fast, should support at least four players. Clever design here.

Bob's Mƒ maps

Four maps that support multiple players. RUBIK: Large Arena shaped like the cube, secret doors to get around, elevators, ambush rooms, water on perimeter, will support lots of peoplel. HEY HOGG/Bonanza: Small, very high Hill, sniper ledges, great kill ratio & very fast. The 'lost in space' view is quite spectacular in inner circle. THE DOCTOR SAYS/Turn & Cough: Linear map with an abundance of teleporters getting you to sniper ledges. Center is water medium with ledge hopping for ammo. Somewhat confined but fast with high kill ratio. DIE: Symmetrical with big vista...

Chips??

A huge, sprawling level, much larger than its poly count would lead you to believe. Gameplay is pretty good (that is, it'll keep you on your toes)... the only problem is that the level's not finishable. You're required to insert 14 chips... but either that's too many for the Marathon engine, or the author did something wrong, because the chip insertion slots don't acknowledge a chip insertion... and several of them will take an infinite number of chips (which is bad because you onlly have the 14 you need).If you want an adrenaline rush, though, it's a pretty good map for it.

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