fileball.whpress.com
1996

November 1995

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Timeline

Osterberg Adventure 1.2

A three-level solo scenario, from someone who learned an awful lot from the likes of Bungie, Tony Smith, and Randall Shaw. The storyline's cohesive, though not pulitzer material... the levels are very playable. The near-constant juggernaut explosions add a novel lighting effect to the third level. Definitely worth a look. Update fixes a few missing or misaligned textures.

Symmetary v2.0

A large cloverleaf arena, with four underground loops for added space. An insane collection of monsters for a net level (four jugs in the main arena!), and lava you can't get out of... but it plays okay. Big enough for 8. Update cleans up textures, adds weapons, and tones down monsters. Much more playable, now...

The Unholy Wheel...

A wheel within an octagon... the textures hurt my eyes too much to figure out if this is a 5D map or not.

When I Close My Eyes...

Several rooms, linked together. Some rooms have pillars to dodge behind, and there's some Jjaro Goo to swim in. The included physics model provides invisible Pfhor.

"Burn Baby, BURN!"

Very dark, very confusing, lots and lots of monsters. (Author recommends you turn them off for net games.) A little bit of 5D, mostly just for breathing room where there wouldn't normally be any.

By Jove Jeeves!

The second part of the Dragonfly trilogy that started with What Ho! Jeeves, this is a slightly more involved scenario than the first one. You still have a dry, erudite AI helping you along, but there's some serious fighting going on. Four levels, but the first three are a cakewalk. (The forth is definitely not.) This should provide you with some good stress-burning opportunities.

Cage Dancing

Cross-and-ring catwalks surround the hill, which is enclosed in a cage... the sectioned areas of the floor below provide teleporter access to the cage. You can't shoot out once you're in, and you can't escape... and it's really, really small if someone decides to join you. Good for Prisoner on the Hill games.

Carnage Over My-Hammy

Flow is quite nice, even if you do find yourself running into pillars every once in a while. Texture choices make distances and doorways hard to distinguish, especially at low-res... but layout is well done overall. Feels like it'd hold eight without too much trouble.

Carnalley

This map seriously favors mouse players... the ability to turn on a dime will keep you alive more than any other skill, here. Four towers, with door locks on the inside, are surrounded by open alleyways. Weapons are in the towers, ammo is outside... so you can't stay safe forever. Some secrets remove even the advantage of the well-stocked tower-dweller... this is a really well-thought-out map.

Celestial Planes

Very clean. An outdoor level (well, in space, I guess), on multiple levels. Extremely open... almost any spot is in the line of fire of any other, but that doesn't mean you can aim that well, or that your target will obligingly stand still. A few nice secrets.

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