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Death Awaits You All!

An arena with a ring around the outside. The central pit can be filled by the use of switches.

DMMC Archive v6

4 maps. Nothing spectacular, but Dodgegrenade is a pretty fun play on a kid's game...

Fortress of Solitude v1.1

An open arena with a tower in the center, and a spiral path around the outside to reach it. This version fixes the zero length line bug the original had.

Le Chasse (The Hunt)

A very large, very pretty, very nastily-designed water level. All ammo is on dry land. Almost all dry land has shallows next to it, making it very hard to get up... but that doesn't stop the Flick'ta underwater from whaling on you...

Pfhinale v1.0

This is another rf reddig map, released many months ago in an almost finished state. I finished it. Enjoy. This is what a small arena should be.

Rage'n N'Tool'n

Large, with lots of ledges, and lots of underwater stuff... a few cool secret places. This needs a lot of people.

Sniping on Snipers

When I first tried this, I hated it. After about 3 minutes, though... this is a pretty decent map. Well laid out in terms of ammo/weapons vs. open space... there's no free lunch here. You want stuff, you got to take chances.

Stick Around

An update to Pit of Despair. 2 maps. Pit of Despair has been improved to actually live up to its name. The second map, Stranded, is a variation on the same map, but with an entirely different feel... a central tower (perfect for King of the Hill) can be isolated via switches from the outer ring. Looks like this one would be great for teams.

M2 Suicide v2

5 maps, again all converted M1 suicides. Some good maps, but pretty nasty texture choices...

M2 Suicide v3

5 maps, again... all great maps (some of the best of the M1s), but again, the textures will hurt your eyes. (They're still fun, though...we hit 12 dpm again on a 2 player game on Cylinder...)

Cosmic v2.0

Small, simple, very nice flow for small groups. Getting onto the upper ledges from the water takes timing... This update decreases that timing need (and changes a few textures).

Barrel of Monkeys

A multi-level arena. Light plays a pretty key role here... and there are secrets to be found, if your playmates don't kill you first... It's on the small maps page because it's all pretty much in one room, but it can easily support more than four players.

Bullets and Butterflies

A large, water-filled arena. The central sniping tower makes a nice hill... really hard to defend.

Carnagey Hull + (m2)

I really don't know what Bungie was thinking this time around with the alien textures. Sort of like a bad golfing quartet on acid... and this map makes full use of them. Sort of a big ring, with a small room in the center. Lots of minibobs and ticks... This version adds quite a few features, making it much more playable as a net map.

DMMC Archive v5

4 maps, for the week ending 1/7/96. Two have been seen before (Mutiny is good on the small maps page, and Assault of the Bobs from last week has been redone to be mostly underwater), but the other two are nice.

King Carnage

A small arena, with the weapons mostly in the (hard to reach once you've left) outer ring. The fire Flick'ta are really annoying...

M2 Suicide v1

The Suicide Maps are moving to M2... here's the first 5. Get ready for mass carnage!

Octagon v2.0

A big, rambling level. Lots of twisty, windy passageways with drop holes into water-filled tunnels... In order to facilitate flow, the underwater tunnels have been removed. Really shrinks up the subjective size of the map.

Tic Tac Toe

A pretty simple arena, with all weapons in raised passageways. Unlimited Flick'ta.

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