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ACME Station-M2

The infinity level, ported to the M2 alien textures. It's no longer vacuum, and all the baddies are gone... but so are some of the windows (which makes for easy transfer from hallway to hallway, actually).

Covered With Corpses

An extremely fast-paced map, with a tiny open arena in the center, surrounded by eight entrances on two layers... and a rolling staircase around the whole shebang. Absolutely no place to hide...

Got a Match?

Simple outdoor maze, with a couple of rechargers and a (not-so) secret room. Flow is nice... but it could use some sounds.

Head Pfhor The Sewers! v2.0

This was one of the first third-party M2 maps available, and its classic styling earned it a place in the Map Hall of Fame. This Infinity release updates the textures, and adds a bit of sniper space... it's still a fantastic, simple arena map that doesn't get boring.

Killer Canyon

A multi-tiered level based on the concept of a box canyon. There are no indications for the elevators... you just have to know where they are. Seemed really, really low on ammo, as well...

La Terrasse Dufrein

A funky little wide open 5D map with edges so sharp I'd hesitate to try this on an 040 machine. However, it plays beautifully on a PPC... you won't be getting too many wall kills on this one.

Infinity Arena

Based on the original Arena in M1, but with much wider hallways. (And an extra secret or two...)

Lunatics Lounge

A very tall 3-tiered map, with elevators and secret staircases leading from tier to tier. A few bugs (missing textures, that sort of thing), but nothing fatal.

Portals Max!

For anyone who's seen a previous incarnation of this map (it is available in both M1 and M2 flavors), this version is a serious upgrade. It feels more like a small city block, instead of a single room (well, a pair), and there is support for 8 players, finally. For those who haven't seen this map before, check it out. This is 5D space taken to the extreme. Two nearly identical areas (differing only in textures) occupying the same space, with windows for attacking, and a convoluted passageway to actually cross over. Spectacular...

Shotgun Overkill

A straightforward arena (which, incongruously, has lights hanging in a clear sky), connected to an absurdly overstocked ammo room (so much so that it blinks out of existence as you walk past it-the engine can't draw everything there). Would be more sporting without the ever-present invinicibility...

Infinity Suicide v1.0

Three new levels, all quite playable. (The readme, especially about the part that talks about these being made for Powermacs, should be heeded... the last one, in particular, is horribly slow on 040s.) The suicide tradition continues...

My Own Little Playground

A tiny geometric level, with interesting lighting. Weapons and ammo seem to be designed for two or three players, but there are 8 starting positions. If you decide to run through this solo, you won't see any of the items-they've all been designated network-only.

Warm and Snuggly

Warm, yes. Snuggly, no. A lava-filled pit is surrounded by, and crossed over with, jagged steplike areas. One wrong move, and you're drinking the hot stuff. There's a 2x recharger, but it's pretty exposed...

5D in Space

Just what it sounds like. Double ring-and-cross formation, with four outdoor viewing stations (if it weren't for the weapons out there, there wouldn't be much point in entering those death traps). The textures are a bit busy...

Arena of the Stars

A large arena, with a split wall dividing the space in half and rooms reminiscent of Bungie's two M1 arena levels at both ends. Watch your back in these rooms... the walls aren't always what they seem. Teleporters take you to tozters, and then to sniping positions in the main arena. Very nice flow.

Control Room

A KOH level designed for two players. (I suppose there could be more, but it seems best suited for two.) The hill is, as the title implies, a control room, and provides switches for five elevators that make up the main floor of the arena below it. The person in the booth tries to crush his opponent, who tries to stay alive long enough to plant a missile where it counts. A back hallway provides more than enough ammo.

Giza Revisited

A pyramid in the center, small sniper halls halfway up the outside walls, and a plethora of elevators and teleporters make this a high-carnage map. There's no place to hide (except maybe in the center of the hill), and no place you can't get to with a weapon in seconds.

LavaNet

Based on the offices of the author. Very nice layout... another good example of the power of Forge's texture alignment capabilities. Check the restrooms... lots of good stuff to be found there. Comes with films.

M2 Suicide v19

8 maps, all remakes of classic M1 suicides. The biggest change between these and their predecessors is the lighting... these are all bright and cheery, where their originals were dark and brooding. Cylinder, particularly, suffers from this... but they were all among our group's favorites, way back when, and it's great to see them again.

Rising Roundabout

A hellish level. Huge, with a main arena that consists of a slow-moving large elevator, and various ledges. Monsters, lava pits, and suicide traps abound... your death rates will be much higher than either your kill rates or your suicide rates on this one...

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