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So I Beat the Shit out of him and Stole

Flow's okay, but the texture choices will give you a headache. Retextured, though... could be a good map.

Splattarena

Pretty nice area with stairs, great sniper spots, 2&3x rechargers, a little lava trap. Recommended for 2-4 players. Transporters included. Can be played on INF or M2. Going up & down all those stairs could be extremely dangerous or extremely Fun!

Stacked Windows

A further advance of the techniques shown in "Untextured Walls". In this case, you can stack openings in a wall. A nice hack... and correctly done, nearly invisible to the player.

Untextured Walls

A cool demo of what can be done with untextured walls. Hacks, all, but in the right hands, they can make the architecture in Marathon levels look more realistic.

TrAVel

An enormous 6-level total conversion. (Well, okay, not total... and that's its biggest weakness.) The mapmaking is pretty good, and the new creatures are quite cool ...

No Parole from Rock 'N Roll

10 maps, some conversions from M2 maps, one extension of a TI level, and a few new maps. All in all, a superb package. Everything from death in small places for 2 to huge, sprawling levels capable of supporting 8. Kree Nakorie, a level I hated when it was first released for M2 (it was so hard to figure out what was going on, and the aliens never gave you a chance to look around) is now a superb strategy level. Wow. Everything tastes better on a Nardo bun. Update fixes a couple of small errors on one level.

Tina Shapes

Female replacements for the infinity Bobs. Quite efficient looking... what you'd expect, actually, from a colonist (as compared to, say, a half-naked amazon). Comes with a very large sounds patch.

5D Madness

A three-level 5D map. Once you get the hang of it, the flow's great. Mapmaking detail is pretty nice, as well... great for small to medium sized groups.

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