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Evil-Everything must Go! v1.0

Simple arena play, author says 4+ players. Ledges here & there & everywhere, good sniper spots. No particular defensive area but lots of room to maneuver, extra wide halls on backside of arena.

Fast Times at L1sr High

Five levels, tested with 2-4 players with four being the recommended number. Comes with Anvil Shapes patch (something to do with naked aliens). 1.) Boondoggle; a multi-dimensional environment with four portals. Not sure what is meant by portals here. Very straightforward square playing field, small. 2.) Spiro Caves; large arena with twisty stairs (tunnels) leading off main field to sniper slots & ammo refresh. May be slow due to size & number of tunnels. 3.) Terminal Carnage; built to look a subway terminal, and it does! Long rectangular playing field, lots of elevators to confuse...

FB Collection

12 maps in all support 2-4 players, KOTH, tag with a few straightforward total carnage pits thrown in. All contain either 1x, 2x rechargers or caniste rs in easy access. Sniper slots & wide playing fields, a few twists & turns. 1.) 2 Hill Wonder; ammo for an army in a square arena, sniper ledges upper perimeter, wide-open field play. 2.) Battle Yard; square, very large open play area with back halls, Hill to defend or use for sniper ledge. 3.) Doomed; complex square with deceptively large playing areas, includes some water medium, lots of running. 4.) Doom I; lava pool, three play a...

Flying Circus v1.0b

Three maps/levels here, can do cmd/cntrl or transport between the three. Each has arena play, off-shoots for ammo & terms to transport. Terms say 'you suck' trying to leave level. Interesting. Pretty standard, different textures. Has a film in package to show secret doors of which there were few. Aliens for solo play.

Foursome

Four square maps self contained in one for pure arena play with overlapping passages parallel from one to the other. Central areas of arenas comprise different mediums, i.e., water, bouncing floor (so cool!), KOTH/rising pyramid, but no control over rising aspect. Compilers & Phfor here for solo play. Seems to have everything for net play in small areas, but for one thing, no rechargers, dead is dead. Good for two, more might be a crowd. Fast & Furious.

Freakshow

Six maps here with pretty much the same attributes, i.e., arena play, carnage pit, KOTH, 2x. 1.) Snipe Hunt; round arena-type with sewage comprising half of area & containing teleporters. 2x recharger, sniper slots overlooking main area wide stairway. 2.) Church of the Mortician; very dark, dual square (overlapping) layout, KOTH, total carnage area, 2x, very clean. 3.) Lemmings Army; square arena play, straight KOTH with circular stairs wrapped around Hill, or transport to top. 1x canister available. 4.) Jjaro Crescent; arena play, total carnage center, perimeter paths to ledges, ...

Hostile Takeover final version

Well, here's someone to keep track of! Concept of "Corporate America" in Space as Terminals speak of/depict our typical screwed-up, downsized, can't get it today, it's out-of-order and on and on Company. Laughed so hard this description writer almost fell off the chair! Thank goodness for some very good humor and an excellent and very much fun to play scenario. Ten levels with the last, well, you'll see! Mr. Simciak tells us he took two years to complete and the preciseness and attention to detail shows it.

Keep Running v1.0

Somewhat of a square map with hidey holes. Author says he designed on his laptop, no easy task. A few scattered Pfhor for practice runs. Supports 8 players as that is how many are in Allen's group. Good mobility, no rechargers, one life canister to be seen.

Keep the Home Fires Burning

This one's a keeper, one of the best. A five-level scenario (six, if you count a little cutscene level) with superb mapmaking, beautiful architectural touches, great flow and monster placement.

Labyrinth Ch.2;Not Doing Well 2

A v2 to the first Labyrinth Map here on the Archives. The Japanese artwork is gorgeous. Of course Mr. Yasuda lives there! Normally when we see Labyrinth we run screaming for the airlock! And, a labyrinth and a Vacuum level, how cool is that! A three level scenario with the first being an information/transport level. When you get to the real deal & bring up the Map, if you don't gasp in awe at the complexity you're not grasping the situation here! But surprise surprise . . . this baby moves right along, plenty of air.

Last of the Humans Part III

Well, how'd he do dat? This Scenario will eat up the better part of an afternoon and then some. It goes on and on and one just can't give up! The author certainly has a way with map making. As this is only one level it's hard to believe, it is such a gigantic area, could have been broken down to several levels. But you will return here, return there, and keep going. A real challenge from Mr. Murphy. Good Job! Very playable, but oh those damn little drones, couldn't you just kill them??!!

Let's Swim in the Pool v1.2

What a Map Maker this fellow is! We're still in somewhat of a Labyrinth mode, not too much though. The changes in textures and structures from very tall edifices to sewage swims to lava jumps is quite extraordinary, very well thought out. This scenario will keep you moving, decimating aliens and looking for a couple of very elusive chips. Switches galore! And they all function (in their time) to open this Map for your "solve the puzzle" pleasure. The story is middle-of-the-road but fits the scenario.

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