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Chisel: Stretch v3.0

Stretch is a cool Chisel plugin that allows you to stretch or mirror textures on walls. 3.0 is a pretty major upgrade that allows alterations of lines (on the automap), so that platforms can be hidden, and various other visual tricks can be performed. Well worth the download if you're building cool maps...

Spacewalk: Theme and Variations v1.0

6 levels, in somewhat unique nethop form (try it, it's kinda cool), all variations on the original. (Hence the name.) All non-alien texturesets are covered, and various liquid configurations are present.

Marathon 5 Drone Test

This is billed as a preview for Marathon 5, with a test map thrown in so you can see the new shapes. I'd say it's one heck of a fun quickie map...

Any Noise/Anti-Noise V3.0

A large, intricate level, with a variety of areas to fight in. The map centers around a large, fractured arena, but there are plenty of nooks and crannies to hide in, and several ways in and out. There didn't seem to be any dead ends (well, okay, one, but it's minor), and a lot of care has been taken with textures and lighting. There's a nice selection of monsters, if you want to run through it solo. I suppose my only complaint is that the central area is relatively complicated, and we experienced a noticeable slowdown with two ethernetted G3's when fighting in that area. Other than that, ...

Durandal Terminal Browser 1.4.3

A small app that allows you to browse all the terminals of Marathon 2 and Infinity-text, pictures, everything. Find the terms you missed the first time through. Read the messages you would have seen if you had gone back later... see Bungie's secret M2 term without swimming in lava. Latest update adds support for tag sections.

Hex 1.0.4

While Forge has a great visual mode, (one of it's strongest attributes) it still lacks a lot for creating and editing terminals. This version works with Infinity and fixes a few bugs with the earlier version... This update includes a requested manual. It also allows you to veiw picts from within Hex!! Latest update adds support for the recently discovered tag activation option in terms.

Marathon Map Splitter 1.0.7

Bo says it better than I would... from the readme: "Marathon Map Splitter takes a merged Marathon scenario file as produced by Forge and splits it into individual map, physics, and terminal text files for each level. It also extracts any resources into a "Terminal Picts" file. It is the exact opposite of the "Merge Levels" command in Forge. This lets you do things like peeking at other people's physics models (ever wondered how to make a potatoanus?), fixing the bugs in Blood Tides of Lh'owon, and converting old Pfhorte-generated scenarios." Another must-have for scenario builders! 1.0.1 ...

Bob vs. Godzilla

In the spirit of Jason Harper's "Heartbeat" comes another "cutscene" level that you can add to your scenario. Or not. It's definitely worth watching, though... and the vistas opened by this pair of maps are pretty wide. C'mon... it's only 15K. Check it out!

Round the Darklin' Tree

A small circular killing field, surrounded by an outer ring and filled with just enough stuff to make life interesting. Lots and lots of invisibilities... Pass through the center to kill the lights, pass into (or out of) the outer ring to bring 'em back up. For added fun, the Tempus Choir is replaced by Alvin and the Chipmunks. A fast-paced blast.

The Wind Tunnel

A tall cylinder, filled with openings and interconnected passageways. Physics allow you to drift... main weapon is the nuke gun, which can lead to some nasty suiciding if you're not careful.

Toilet of Jjaro

A few loops, and a flushable toilet. Lots of ammo, and lots of weapons... high carnage. (Beware the yellow and black assault on your eyes in certain parts of this map...)

Two Tides a Swingin'

A rather convoluted water-filled map, with the rhythm non-trivial to learn... but once you've got it down, this is a pretty cool map for medium to large groups.

John's Infinity NetMaps

Three maps, of various sizes. Construction is attractive, but layout can be a bit confusing. These maps take some getting used to. Once you have the geometry down, though, the flow is quite nice. Lots of curves, lots of exits, lots of fast elevators, some nice tricks. For some incomprehensible reason, two of the three maps haven't been merged, causing that annoying "not made by bungie" message at startup. Worth it, though...

13 Group v2.1

An update to a very interesting solo scenario. Flow is quite good, and level design is great. The spnkr-toting bobs fire four shots at once... they can be seriously deadly in tight places.