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Forge101 -> EvilForge102 v1.0

• New creator type so that maps saved with Forge for EVIL, have the right icon!

• New strings for weapons, monsters, scenery, and sounds, so that they correspond to the new EVIL environment.

• Changed the CICN resources so that they items represent the new EVIL items

• and more...

First Mission

A small two level solo map, well, the first level is informational only, but the second level is medium sized. The authors first map, and for a first timer not bad at all. Some common textures throughout, but some very good work with platforms and elevators. Flow isn't really great, but it is good enough to keep you playing. Just the right amount of baddies in comparison to ammo/weapons. So, for the most part this guy is on the right track. He is requesting email so please take the time to let him know. New mapmakers are always encouraged and it...

Forge/Anvil Patchers 1.0.3

This is the editor updates released by Bungie. Although Anvil will still give you problems when patching files, the sounds portion of this file has been fixed now. You will still have problems with shape files, unless there is a fix that I am not aware of. Anvil 1.0.2 is still posted for those that have files or download files that were made with this version. As of this date I have had problems opening files created with the 1.0.2.

The latest for Forge is 1.0.4, found in another archive here.

Harmonia v1.1

Another update of a previously posted map. This one falls right in line with flow, lighting, visual design and construction. A very good large net map that is now updated. Minor tweaks in this one, a definite addition for every ones net map library.

Harmonia/Llamas Evil Pack

Two maps from Jimmy Mitchell. Llamas are Larger Than Frogs v1.7, and Harmonia v1.2. These maps, which are posted elsewhere on the archive, are now patched for use with the Evil: Cursed application.

Llamas are Bigger Than Frogs v1.7

Another update of one of the best medium sized net levels. This one has been reworked in some areas, lights for example. It does seem to be faster and it is just as fun now as it was before. If you don't have this one yet, get it...a very well thought out map.

The King is Dead

This is supposed to be the authors first map and he states in the read me that he was learning Forge as he went along. Well, if this is how he learned I can only imagine what is to come from him in the future. A very good 1 level solo map that has some very good tricks and puzzles in it. I found myself going back to reread the terminals, as I thought I had done everything the level had called for. You will need to take this one slow so that you don't miss anything.

Cartho delenda est 1.3

A very, very good solo map. 2 levels that has you chasing down a missing officer and a prototype ship that the pfhor has taken. Some incredible detail with this map and some tricks that are worth seeing if for no other reason. The ship in the space landscape that lands is pretty cool. Some pretty strong bad guys and you will have to take your time. Check out the transporters.......(any more and I will spoil the map) Get this!!

Future Death

A medium pseudo arena level, that has some very nice visual touches to it. A fast map in spite of the line of sight this level holds. Three elevated errors separated by a sunken arena. Some pretty good ideas here with some good construction techniques. Simple, but good. Sounds are ok, and flow is pretty good.

Joe Gets Smashed

A very large arena level that is just basically a carnage map. Ammo and weapons are few and there are a couple of aliens for those that like practice. Line of sight is so long that you get some textures smears. Assignment is incorrect in one area. Good to see a Marathon 1 map again!

Land of the Yeti 2: Vengance v2.0

A rework of Land of the Yeti. This update now has a built in bad guys that are more of a challenge than before. The gray s'pht was a challenge and the map seems to be faster now? The author explains in the read me concerning the parts of this creation. Now supports KoTh and multi carnage.

Ubergaston

A two level solo map that is really not that bad considering what the author put into it. Some basic retrieve the chip ideas but the idea of the ammo and weapons given makes this really worth your time. Magnums are the name of the game and even though there is some linear layouts, stay alive!! Some haphazard construction problems-stairs that are so tight-that you will think the player doesn't fit. Keep trying you can get through. I personally don't like floor and ceiling heights that move together on stairs. Flow is pretty good and worth the download.

Evil Films Pack 1

Submitted by: Sam Miller "whipass"

All use the standard official EVIL Netmaps.

Krab-Kakes

Cool name, huh?? A large square arena with hallways that wrap around the middle square. A good sized elevated hill is located in the middle that is accessed by the corners of the hallways or a couple of straight passageways. Some 5D space with this one. Tons of ammo and weapons. Will support at least three net modes and is fast. Texture choices get a little noisy, but overall a good carnage map.

There Can Be Only One (HU)

Construction with this author just keeps getting better and better. No more of the single line walls, no more slow elevators. A large net level set with the pfhor textures. Some of the textures really tend to bleed but after a while I got used to it. Some pretty big arenas connected by stairs and or passageways. Good construction on the stairs, some strange ambient with this one. Pfhor set and I heard some bird sounds?????

Your Worst Nightmare

Probably the best from this author on todays page. Similar to There Can Be Only One, but a little bigger and different texture sets. Will support KtMwtB and EmfH.

Big, Slow Moving Elevators

Previously posted on the HyperArchive, but was lost due to the crash in April. This level is best described just by the title. There is no ball and there is no hill. Best for EMfH, or for practice against the aliens. You will need to practice your up/down aiming. (due to the elevators) Less that 5/6 players, might be slow.

Bowser Castle

This level is probably one of the neatest design's I have seen in a while. I took my time going through it, and finally decided that it was the 5D that made it so different. And, a 5D that is brilliantly disguised. A small hill that is surrounded by elevated lava pools. Access to the hill is via elevators. (this hill is tiny so be careful when firing the spnkr) Surrounded by 3 rings, one that surrounds the whole map which is bounded by landscape. The second one that is enclosed via windows to the hill. Some stairs and elevators give you a variety on this ring.

Everyone In The Pool

A little tough to describe this one. A kill everything level?? A incredibly large net level with a lot of pools and water?? Whatever you want to call this map, there is one distinction that it holds. This author has learned how to use media, and in some places he has learned it very well. Some of the rooms, (areas), have great design techniques. Some misaligned textures, some smearing in a few of the water pools, and a bunch of sprites. (some regenerate immediately). But as you explore all of the different rooms, outdoor areas, you get a appreciation for what the construction ideas compass...

Everyone Says

A very large open air arena built on the lava texture set. Reminded me of a combination of Route 66, and Thunderdome. Due to the size and a couple of other parameters, this one ran slow at times. Still a good KoTH map. The hill is loaded with weapons and a recharge. Will support EMfH as well.

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