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Herman's Network Maps

6 of Herman Ulltins best network levels. Most of these are large and can be played KotH, EmFH or KtmWtB. Some of these levels have been released already here at the archive, but most of them have been reworked. Some very good large net levels here for your next carnage fest.

Marathon 1984

The whole game!! With this download you get three levels of some of the best puzzles since Infinity, Megiddo and Evil. This author is not all that new of a mapmaker, but, in a very short time he has established what is now possible. I won't elaborate too much, but with the map you get a shapes patch, (rescompare). You'll enjoy the new textures, and the new scenary. I only found a couple of bugs and have notified the author. Check out the first elevator ride, the message is a new trick that I think now, will be a new marathon standard!..Get this one!!

Just Do It

A very well constructed two level solo map that will have you retracing your steps many times. No terminals, not a whole lot of detail but some great ideas along with some very good construction. This author has come a long way since his first map and make sure you take the time to send him some email. I was stuck forever on this thing before I finally found my way. It is possible to finish so keep trying and make sure that you explore EVERYWHERE. The second level is really just the end so once you get through the first, you are practically done.

Bloody Bodies Running Around

A small network map that supports EMfH, KtMwTB and KoTH. Flow is good and the platforms, etc. are fairly fast. Texture choices were good and there are some great hiding places to perch out and wait to pick off you fellow marines.

Cover Hill

A king of the Hill map with a hill that supports the Marine on the hill. Many times in KotH maps, the marine on the hill has to defend his place, with this map, you have tricks and other ways to help you to stay on the hill. Set with the Pfhor texture this map is visually nice, along with some pretty good flow for trying to be the first Marine on the hill. A good idea along with some great barriers...

Hide and Spank

A great level to use if one needs to learn about light sets and their states. This level is a small network map that gives the player the chance, "to follow bread crumbs" to get to the other marines. The "bread crumbs", are light sets that come on and go off as you enter and leave the areas of the map. Very good idea, and well needed. I know personally that I have been experimenting with light sets, and this map was a good guide. Supports Emfh and KtMwTB.

Juggernaut Fortress

A unique and quite spectacular map, if you like oddities. This map has some unique tricks that are not just "run of the mill" Marathon tricks. I won't spoil it by posting all of them. But you have one of three choices with platform switches. Hit the right one and come out on top. Hit one of the other two, you will get lights and/or a juggernaut. Great ideas on a different type of map. Take a look...

Shuttle 477

A very unique and different type of solo map. From the maker of the Bob heads shapes patch comes a, at times, very funny solo adventure. Five levels, each with a different theme as you go throughout your mission to stay clear and find Luke.

Audio Levels

A unique set of levels. Two maps that give you the titles that are associated with sounds. The best way to use this map is as a guide when using Forge. It will allow you to always know what sounds goes with their names. It took some time to put this together so make sure to Email the author and thank him for his help. These will work with Marathon 2, Marathon Infinity and Evil: Cursed.

Be Happy or Not 1.7

Download this map!! Four levels make up this adventure and probably the best part about it, it is designed for co-op play. You can also play it solo. I can't say enough good things about this map. I first played this when it was only for Marathon 2 back last November. The third level really intrigued me, at least to the point of going into Forge to figure out how he did the tricks. There are multiple paths to the end, some easier than others. Save terminals for the solo players. No Dead Ends! and with this Infinity update it basically improves overall game play.

Death Repeats

A large net level that is best played KotH. A very tall and large hill in the middle of a medium sized arena. Access to the hill is via teleporter in one of the enclosed hallways that has ammo/weapons located in it. Will support KotH, EmfH and KtMWtB. If you leave the aliens on, be careful, "they're everywhere"!

Infinity Suicide Bungie Levels v2.0

16 levels that are remakes of partial Infinity maps. These are loaded with ammo, weapons, in typical suicide style. These are done pretty well and should provide you with a high amount of kills and carnage.

Infinity Suicide Original Levels v2.0

10 original suicide levels by Butch Massoni. Some of these are visually nice as well as loaded for kills and carnage. Some pretty cool ideas for this style of map. Give these a try and have some all out carnage...

Kill 'em All v1.3

A update of a previous posted map. This update adds some passageways and adds a 1x recharge. A very good large net map with a pretty cool trick in the middle. It is not a hill! So don't think that the sewage will give you time. This map is best for EmfH and it is designed for it. Some nice visual moments along with some pretty cool tricks.

Thors Hammer v1.5

A update of a previous map posted at Midwest. This version updates a couple of light sets.

Tower of Fear

Two levels, two different styles of play. The first level has normal physics and no aliens. (It does have those Explodobobs). The second level has the "alien weapon physics model" and a different strategy. A very tall, vertical, in terms of world units, map. Can be played EmFh, or KotH. The hill being the lighted poly on the ground floor. Three different main platforms, 2 in the tower and one across the arena. Access is by long staired, weaving hallways. Some of the bob tricks are pretty funny. AND make sure you power up!

Boo Berry Blood Bath

A wild and somewhat large experiment into 5D space. One very wide and long hallway with no ammo/weapons, wrapped about by a mini maze, (walls do not go entirely to the ceiling, so it is still very open) where all of the ammo and weapons are located. Your aim needs to be very good along with your side stepping skills. Basic textures, basic lighting, a medium sized level designed for carnage. EmFH supported...check the film.

Carnage Time

A medium sized net map that has great flow along with some very interesting switches. These switches will open up a small room that is a teleporter that takes you straight to the 2x shield recharge. Two rings wrap around this medium sized arena that is 1.5 world units or so lower. Accessible by stairs the arena itself isn't very large and you will also find a couple of pillars to aide in your dodging. A very fast map with good flow. EmFh supported and should add to some high carnage rates.

Crank Me Pumping Station

A large net map with such great detail that I was truly trying to find out how it was still as fast as it is. Another great level from Carl Lineberry. This thing is so fast that you will miss things if you don't take the time to go through it before a net game. Some beautiful visual designs and great object placement. As you can tell I really liked this one. Supports EmFH and KotH. Some very good and cool ideas here.

Disco Duck

A large net map that is made up of three medium sized arena's tied together with some passageways. These halls could be represented as rings. A very fast map, some great construction ideas and enough ammo and guns for eight. Will support EmfH, KotH and KtmWtB. A great large net map, this author has gotten better with every map. The spankr is present, but due to the tightness of the passageways, etc., your aim needs to be taken in care.

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