fileball.whpress.com
All Years
2002
2003
2004
2005
2006

December 1995

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

January 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31

February 1996

S M T W T F S
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29

March 1996

S M T W T F S
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

April 1996

S M T W T F S
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30

Timeline

Vermicide v1.1

Another very nice small arena. Well thought-out in terms of movement... for example, you can't jump straight into the center from one of the side passages (but there are a few non-direct routes...) Our experience was that this little feature gave the hill guy that extra second to get a shot off... until people got used to the layout. Update tweaks textures, sounds, placement, and adds a room.

Black Magic VI

A large, rambling level, with distinctive lighting effects, and some weird spatial quirks. Plenty of ammo and weapons... so as soon as you've figured out the flow, carnage rates should be high.

Close Quarters v1.0b

A tiny arena, with small rooms and passageways around the outside. Nicely laid out, with a switch that converts the whole thing from daytime lighting to dusk. Comes in two versions-the second one has the central hill raised, making for a better KOH game.

Dave's World

A medium-sized map, made up of a series of small rooms and passageways. Lots of explodabobs in tight spaces...

Midnight Carnage v1.1

A huge level, mostly centered around a very large open area. Ammo is a bit scarce, given the size of this map... and due to its vast openness, it's somewhat slow on slower machines, but it should be pretty nice with mid-sized groups on fast ethernetted machines.

Villa Banzai v2.0

A conversion of one of the most beautiful M1 third-party levels ever created. This rendition is just as attractive as the original... and has the added attraction of real lava (instead of the simulated kind in M1). In fact, the biggest difference between the versions is the color scheme (the original was green, this one is brown). If you've got a fast enough machine, you HAVE to get this-that's all there is to it.

Frankenstein v1.0

A perfect example of why Bungie should never have unleashed the alien textureset on us...

Hill Billies

Sort of a cross between the third-party Circular Death and Bungie's Everyone's Mortal but Me. Faster paced than both...

Jeff's M2 Maps

7 maps. A real grab-bag... some have really annoying texture combinations, and some are quite enjoyable. (The last one is a pretty fun 5-D space kinda thing.) All maps are geared for smaller groups, although some will support more.

New Toys v1.0

Bungie's Thunderdome meets MetaTool's Goo. A pretty nice arena... comes with a physics models that makes those long shots easier to connect with.

Pages