fileball.whpress.com
October 1996
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August 1996

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Timeline

Death Rotunda

A standard arena with sniper positions reachable by easy-to-fall-off-of elevators.

Gladiators with Guns II v1.1

A pretty nice multilevel arena, with interconnecting narrow passageways and back elevators. The only problem is, the extravisions all over this map make navigation quite difficult... readme says the map was built while the author was sick, and felt like a bob with crack-vision, but I wish he hadn't taken it out on us... without them, though, the map is quite enjoyable. Comes with a pretty tasteless joke map... you'll need to see it for yourself. Update removes the annoying extravisions.

Jafa v1.1

Jafa is not this map's real name-you'll have to download it to see that (several of the characters cannot be reproduced with HTML), but it's a pretty nice map, anyway. Spectacular to look at, although for carnage games, it might not be laid out with serious death rates in mind... as a KOH level, though, it's quite good. (If only all the textures were aligned...) Looks like the lighting might have been improved for this version (and a lot of the texture misalignment is gone).

Lantern

A pretty slick little arena with a dangerous hill. (It's designed to look like a lantern... but what that really means is that shooting out from the hill is a risky proposition.)

Newton's Folly v1.0.1

Heavily inspired by What Goes Up (M1). There is some texture alignment needed, and the bobs can be seriously annoying in net play, but this is a pretty well thought-out map. Most areas are vulnerable from multiple directions, and there are very few (if any) resting places. Keep an eye out for secrets... some of them can make inter-area travel much easier. Update aligns most of the misaligned textures.

Passing AirWhales

An extremely playable variegated arena. Lots of platforms, but jumping distances have been planned quite well, and the alert player can use pillars and tunnels as missile blocks quite effectively. The teleporters on the bottom bring you up to sniping positions on the outside pillars... anyone trying to stay on the low hill should keep a sharp eye out above.

Amazonia

If you think you've found all the secrets in this level, you haven't played it long enough. Lots of doors that don't look like doors, but there are some very nice navigation tools, fun lighting... and more than enough ammo to keep your whole group dying.

Steve's M2 Net Maps

6 maps, all remakes. No major problems (minor smearing on Hey, Sonny), and a few nice secrets (the upper sniper perch on the second Everyone's Mortal is pretty cool), but nothing to go into convulsions about, either. Decent, solid net maps.

Stomp U 2 v1.1

A KOH map with a very well-designed hill. You can keep your back to the wall, and you can kill anyone going for big guns (the level is named for the SPNKR room), but there are a couple of nasty attack points that are really hard to guard against... Overall good level design. Update fixes bug in southern hallway, cranks up shield generators.

Killing Fields v2.5

Wow, this one has a long history... It started life as a section of Bungie's M1 solo level Try Again. Butch created one of the best M1 Suicide levels ever by cutting off outside access to this ring... the original Killing Fields can be found in several packages, including Suicide Maps v.2.

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