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December 1995

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January 1996

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April 1996

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Timeline

Pits of Despair

A really nicely constructed, meticulously lit, extremely annoying level. You feel like you're in a giant honeycomb filled with lava... you can cross areas when the lava's down, but it comes back up pretty quickly... Death rates should be much higher than kill rates.

Shadows of Mordor v2.0

Looks like it was designed by a civil engineer on speed (except for the textures, when he switched to acid). This map is a sniper's dream. Well, if the sniper is good at moving... There is absolutely NO place that's safe from attack... Don't play this map if you're feeling paranoid. (I mean most of this in a good way- I don't think I've ever seen so many sniper positions in a single map. The textures, though...) Update tones the textures down a little, and adds some key strategic tweaks. Watch your back!

Compilation

A bunch of Marathon players took 54 of their favorite small maps, edited them a bit to their liking (more ammo, lower ledges in some cases, etc.), and stuffed them into a single Map file, to make net play easier. Unfortunately, the documentation is a bit sparse... (hard to tell which map comes from where, or what was done to it). If you're looking for a large collection of maps that someone else has already said is above average, download this.

DG's 4 Map Pak

4 levels (what did you expect?). Three are originals, one is a remake of someone else's M1 map. The remake is pretty impressive (a really large fortress, lots and lots of different areas), the originals are ordinary maps.

I Dare You!

A two-level arena, with lots of nooks and crannies on both levels. Watch the crossfire!

Kairn Pfhortress

A very large, extremely good-looking castle. Very nice lighting... Construction detail is on the order of Villa Banzai. Readme says it crashes 68K machines hard, with IZD not making a difference, but I had no problem on a Q800 running IZD. You'll probably need 4+ to keep the kill rates reasonable...

Need Pfhore Speed

A pretty slick little arena, with zippy platforms, a water cannon you can access from a couple of places, multiple exits from almost every area, and enough firepower to level Cleveland. Carnage should be high, with any number of players above one...

Wet Arena

A large, symmetrical arena with a central area that fills with water once the teleporters are used... Water height is such that if you miss the jump from dry spot to dry spot, your opponents will most likely kill you before you get out.

Compound Pfhracture v1.1

Square, and symmetrical in gameplay. Easy to get lost at first, but not too bad to learn. Two levels, with many ways between them... Nice central bridge area. Update tweaks textures and object placement.

In Your Pfhace

Just what it sounds like. A small arena, with both elevators and water columns to move up and down. Really fast-paced... and it looks nice, too.

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