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Fm: Rancid OJ

This map is made for every type of play, including solo carnage fun. It also has a deadly hill... where some might feel over confident with the cubby area they can hide around, but any well executed spnkr shot will kill them...

Amazons Deluxe

This patch now adds new Troopers and the MerDrones.....which have taken the place of, Drones! These patches IMO are really done well and now they sport a great shapes shuttle patch that is very stable. You will need the Amazons Deluxe Sounds sounds patch (680K).

Castle Uprising v1.0

A large net level that has some great constuction for the "castle" concept. Great lighting and some very good detail. Lots and lots of sniper pill boxes, elevated platforms that are just perfect for holing up and picking off marines. The king's throne was pretty cool....supports most net modes. Lighting was very good on this one...

Evil Films Pack 5

Submitted by: Grayphics

Maps Needed:

Infinity Map file, and also the Coriolis Loop Map file. A single other map is included.

These are films from the Grayphics Marathon Tourny (GMT)97. They are fast paced, and full of great stuff. They played a bit of games with EVIL, so I am posting the Evil only films for your viewing enjoyment.

Massacre at Southam v1.0

A large net level built on the pfhor texture set. A large central arena with a lot of view points, some ground level and some elevated. This level can almost be played on the ground or on the elevated walk-ways. Some great tricks with the Trooper room and if you find it, the flame thrower. Will hold up to eight and net modes are supported. Good for solo or practice also.

Robo Cops / ED-209

A update and a add on to a previously posted file. This is the RoboCop's file that now includes the men from the agency. Again, Richard has done a very good job.

Butchered (infinity)

Butchered was a very nice map. I had no real complaints with it. It is large enough for 6-8 people however we had no difficulty playing with only two as it made good use of intersecting paths of travel. I found one secret which I liked. A good map with some great flow.

City Carnage

Another twist of a map from Luke Heise! This package comes with a shapes patch that worked very well. (I got it to work with two different versions of Anvil-1.0.2 and 1.0.3b4) 2 Levels. The first a city with a road that could be used in many ways..cool idea. The second--a remake of Duality from the Infinity Game. Give this a look, this seems to be the ocming thing. Not just net maps but maps with texture changes and sprites. Liquid force fields along with some neat highway signs makes this one unique!

Marathon Mars

This author continues to marvel all of us with just what is possible with basically a couple of textures. From the author of Marathon Earth comes a new saga in the continuing adventure-Marathon Mars.

Mister Potato Head

Another net map from Richard Dierkes! This one is not in this authors vien of netmaps. Elevated platforms are in the open area along with a few baddies. All modes are supported and this map has many secrets. This was the authors very first map, but, it is a pretty good "first map".

Netmaps Worth Playing v1.0

Seven unique levels. Some of them large to very large. Net modes for KOth and EmfH. Most of these are really good. The author states there will be another edition soon, updating some of these and adding some more. This is a good pak for any group needing some levels for carnage.

Mike's Netmap

A medium sized netmap for the Evil application. Most of this map is corridors and hallways with the majority of them submerged under media.

Basic Missions

Basically what you have here are 7 levels that describe, "visually" , what the different types of levels are in Forge. Everything from Extermination to Repair, Rescue, etc.. A couple of unsed modes are discussed and addressed in these levels. A great visual tool for those wanting to learn mapmaking. Thanks to this author for taking the time to help others.

Evil at Night

A very large net map that basically is going to take a lot of players or it is going to be slow. Some good detail in the hallways and if you access the secrets in this map it really becomes BIG! A large central area surrounded by lava that rises and falls via triggers, that serves as the hill. All net modes supported plus co-op! Some good ideas and some good detail work. Be prepared, it is large.

Insane v1.1

A update of a previously posted map at the HA. This is a large level with different rooms that have some obstacles that can be used for snipering or for protection. This update now has platforms that move much faster, (very good), and added KtmwTB and KoTH net modes.

Pseudonets v2.0

When I posted the first set of Pseudonets, I apporached them from a completely different angle. Pseudonets II are a set of maps used for practice levels, network levels and I found some of them to be good tutorials for construction ideas. The use of 5D space is ingenious. I stopped many times and switched to map mode to try to figure out how they were constructed. Some very large levels and some neat tricks with 5D. Check out the physics model that comes with the file. This author takes 2 to 3 textures with a level and with the use of 5D and some good construction ideas

The Rock 1.1

A two-level solo map that is a great adventure. The first level is informational only, with a pretty good design idea. The second level is the main battleground for the story. You end up on a listening post and you have to activate.....well, I won't spoil it for you. The last terminal had a few problems for me, but other than that, this is a good map! Very well designed and I was impressed with the stair construction. Flow is good and lights are done well. For the authors first attempt not bad at all.

The Square Root of Pain

A medium sized net map with some unique construction. Four large rooms, with some of the polys assigned as slow moving platforms that recend lower than ground level that surround a middle "square" that acts as the hill. The whole map is visually open to itself. Meaning you are able to pick off marines in other rooms. Weapons are distributed with this in mind and the height of the walls match perfectly. Some good ideas and some great carnage counts with this one. Supports KotH, EmfH and KtMwTB. You can play this one solo as well.

Forge102 -> EvilForge102 v1.0

This patcher is for folks whose Infinity CD has Forge 1.0.2 on it. The older Infinity CDs have version 1.0.1 on them, so be sure to check which version you have first.

Forge104 -> EvilForge104 v1.0

This version of the patcher has hardly been tested at all. The EVIL Group used Forge for EVIL 1.02, so that is very sturdy, but due to popular demand I whipped this patcher up real quick, leaving out some of the time consuming v1.02 bells and whistles.

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