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A pretty cool small level designed for two players. You face each other across a lava moat. Both have a large wall to hide behind, but your opponent can raise yours with a well-placed projectile, leaving you defenseless... and for those who believe the best defense is a good offense, you can build a bridge across the moat (although it's not necessary-you can simply run across, using the alcoves on the side).

Pfhor Complex 7

A large level with a few open areas, a suicide room, and lots of passageways that look the same. The room with the fluctuating pool has some neat features, though...

Pfhor Corners

A simple arena in two flavors... one has a walkway around the outside of a lava pool, the other is the same with a hill poly in the center. Weapons are really tight (looks like they're set up for two-player games... which is okay, I guess, since more than three (or maybe four) would be insane.

The Battle

Two huge rooms (lots and lots of smearing) filled to the brim with aliens, and bobs, and S'pht'Kr. No weapons... you're supposed to do your fighting with what you can pick up off the dead bobs... Frame rates below 5 fps on a Q800.

"Much Better, Thank You" 1.8

A pretty straightforward solo level. Not horribly difficult, unless you try to face the jug at the beginning instead of the end. Very bright... and there's one pretty cool room, watch for the hunters.

BOB's Alien Ship

Two levels. One is a conversion of Bob World HQ (no credit to Mark Conahan, the original creator), using the alien textureset, and the other is a small insanely busy arena with a raised cross in the center.

BOBlienation Trilogy

A three level scenario in which you're helping a mining colony's AI fend off an attack from Explodabobs. Generally, I don't like Explodabobs, but this was a playable scenario. The biggest problem was a complete lack of save terms-you have to play the entire thing in one sitting. (Luckily, it's not too big.)

Everybody In The Pool

An arena level with a large pool in the center. Half of the bottom rises and falls slowly, making a good high spot (or missile block). Teleporters speed up end-to-end travel, and light switches control who's visible and who isn't...

"Ok, Cannon Fodder"

6 maps, and a physics model. A pretty good spread-a bungie tribute, a few KOH maps, a novelty level, and a couple of flavors of a nice paintball-style arena. Fast-paced, generally...

Duality for M2

The net level included with the Infinity demo, for those of you unwilling or unable to download the 19 meg file yourself. The only change was Type code, so that M2 would recognize it. Otherwise, it's the same as the Infinity level.

Good Day 2 Die

The main room is a bunch of walkways between raised areas. There are overlooks that give you a birds-eye view of the arena (this was the author's original impetus), and lots of back passageways for hiding in/getting to sniper positions. More ammo than you'll ever need.

Kill or be Killed

A large map, broken into a few rooms. Lots of ledge shooting... and doors that look like walls. Should boil down to an arena map, with a few areas to take breathers in.

M2 Suicide v17

Three more levels, all original. The first one's pretty much deadly, and the second is hard to look at... but the third is a blast.

Majordomo V1.3

A large, two-level arena. The hill is elevated, and can be reached from walkways at all four points of the compass. Travel between the floor and the upper areas is well-facilitated, and in general, flow is quite nice. The hill's big enough that you can dodge almost anything coming at you... in order to knock someone off, it'll be necessary to get on it yourself. Update tweaks alignment and object placement.

Marathon Film Installer 1.0a5

Will allow you to replace the films built in to Marathon 1 or 2 (the ones that show if you leave the main screen up too long) with your own. Update adds compatibility with Infinity.

Mission: Improbable

A sequel to Operation: Exaggeration. 12 levels (or so... a couple don't really count, in terms of gameplay). This one's a winner. It's not the most visually stunning, or the hardest... but the AIs are very funny, the physics are brilliant, and the tributes are really, really well done. Don't miss this map-it'll give you ideas for your own maps. (And the sense of humor shown in the storyline is really refreshing, after all the 'save the universe'-type plots.)

Nokrah Torture Chamber

A KOH level with a big central hill, and waterfilled arms around it... you can come out low, or you can come out high. Problem is, the hill is big enough that it ain't like shooting fish in a barrel...

Reservoir BoBs

The third installment in the Origin of Species series. Definitely up to the standard set by the first two chapters... with very nice term art, and some hellishly good level design, this one should satisfy the Tony Smith cravings induced by previous releases, at least for a little while...

Bob Factory 1.0.1

This is a really nice three-level scenario. (Well, the first and third levels are pretty short, but they're still quite good.) I was running around the last level, doing my best to stay alive long enough to get to the end, and I was trying to figure out what I liked so much about it... I decided it's monster placement. It's great! (Well, a little light at the start, but he makes up for that.) It's really tight on ammo, at least at first, so you need to plan your routes quite a bit. Brought back the best parts of M1 for me...

Deadly Vengeance v5.3.3

A HUGE level. Would fit about 30, but has weapons for maybe 2 (and that's pushing it). Pretty nice to look at, though... 775 polygons, so don't bother with a low-end machine. Designed as a net level, but can be played solo.

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