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The Collective 1.3

A pretty good three level solo scenario. The first level will tax you and don't feel alone if you find yourself standing in the beginning room scratching your head. We've been there too. The second level has some good tricks in it. This update fixes a major smear when the "flood" happens. The third level is lava based. Save everywhere you can, you'll need it. Some tightness at times and some homogeneous textures in some areas, but not bad when you consider the tricks that are added into the second level. The pfhor fighters come in a different color-worth the download.

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The Wishin' Well

A medium sized net level with some very good detail work. Four elevated towers (platforms) are your reward for going down into the well. EMFH would be best for this one. Some nice visual ideas. Check out the textures on the stairs.

Go To Hill

Probably best designed for KOTH, tag or KTMWTB. A very large net map with enough nooks and crannies that less than 5, would make it real slow. Some 5D with this one that made for some cool visual effects. The Hill is accessible through levels or ledges. No sounds to speak of.

MI Carnage Palace Deee-Luxe

A very good port of the Bungie level Carnage Palace Deee-Luxe. The texture set gives it just the right touch. Fast carnage or hide out to blast away.

Mindbender

Just what the title suggests. It's been a while since I went to the map mode this many times while going through a net map. Secrets with this one that has some pretty good rewards. But, again would only support a few net modes and so large that it would be slow with small groups. With 7 or 8 it would probably be fast due to the sheer size of this thing. Some of the textures lend themselves to be confusing at times. No sounds to speak of.

Firehill v1.0

A very large net map that is very well constructed IMO. This arena is BIG, and the ring that wraps around gives the effect that it is a long way until you get to the next door (also the width of them will provide for some easy spnkr kills). 4 doors open into the ring (north south east west) with a lava pit in the middle for the hill. A map that I really liked, since I dig tons of room to play net games in.

Not Everyone's Mortal

A port of the Marathon 2, "Everyones Mortal But Me". This port adds a ring around the arena from the standard transport perches with some ammo and a couple of secrets.

Rocket Launcher Marine Patch 1.1

A good update of a very good bob patch. As you can probably tell this turns your regular bobs, not the fusion bobs, into a totin Marine with a SPNKR'. He's pretty deadly and with the new update you now get a marine in the violet mode.

Spankers Map Sixpack

A really different type of net maps. The read me alone was quite different and I must say enjoyable. Not since the Hell Hole read me has one been so detailed. These maps will hold from 2 to 8 players. They are titled Double The Luck, Space Crap, Stop, The Complex, The Gutter and The Lavawood Bowl. Some of these were very well constructed. Take a look and see for yourself. I liked The Gutter the best--great idea here!!

The Big Game 1.0

More of a non participatory map. You open up rooms that connected off of a main arena, and watch a bunch of baddies go at it. Some of the read me sounded awful familiar.....kind of fun if this is your type of game

Rush n Crush v1.1.1

A update of a previously submitted map. This is the first map submitted that adds the Frigid Combo/Texture trick since I posted the file, (or since it was discussed on the news group), thanks to Randall Shaw for this trick. It also adds two more secret rooms. There is a film of our group going through another version of this map, but this one comes with a film showing you where to find the goodies..

Happiness Is A Warm Gun

A unique, in design, net map. The homogeneous type textures presented problems at times for my group. We found that it was real easy to spend a lot of time inside the middle of the level. The outside "ring" or "rectangular hallways", presented itself for some real "back-kills". The middle was really tight at times and the object placement was really few. With five of us it was still pretty slow, so this should tell you how big this thing is. BTW-check out the design in map mode...

Inside Out v2.0

Another very good net map submitted today. We didn't have the time to get to it tonight but, you can tell just by the visual design of this thing that it is meant for high carnage. No sniper levels, no secrets, a great outside ring, so to speak and some great battles on the crosswalk. This is a update of a earlier map.

KR Net Levels

12 net levels that, at best, are visually stunning. These levels are dominated by media, not all but most of them. Some great visual effects but at times, we felt a little too tight. There are a total of 12 levels but the Marathon engine will only let you access 10 unless you gather a net game. We played through SkyWay. A good net map but with 5 of us the random replenishing of ammo and weapons, was a little slow and few and far in between. Some really good maps in this pact that allow themselves to be played in various modes.

Phor Score v1.0

A well designed large net level. Some wide open fast paced carnage with this one....Will support at least 3 types of net play.

Anvil Patcher 1.0.3

Again, an update. I am not for sure what this fixes. I will take the time to find out and post the information.

Forge Patcher 1.0.3b

This is an update of the Forge map editor from Bungie. This should fix some problems with the run time errors. I personally use 1.0.2, so I am not familiar with the errors at this time.

Ship Ahoy

A new trick with the Marathon engine! Will support 3 to 4 types of net modes, but the whole concept and idea behind this design is really cool. If you get your self on top of the ship you will feel like you are on a real ship ridin' the waves. Really neat effect. Almost makes you swimmy headed watch the texture on the walls go up and down, but this one is built with the Jjaro textures, sewage instead of water?? This is for a large net game, 2 to 3 would be real slow. Check the effect out if for no other reason...

Yippee

Two net levels that are really hard to explain. If you try them out solo there are so many crazy bobs and bad guys that it is almost impossible to stay alive. (Maybe a good pratice level for all those vid-heads out there) , but if you played this in a net game, it would probably be tag or KTMWTB. You will need 6 to 8 to keep it interesting...rather strange hearing the bird type ambients when your under water.. There were a few bugs with some invisible walls that would appear and reappear.

Dave's Action Pack v1.1.1

Six very, very good net levels ranging from giant to huge. I won't reiterate the read me but; 1) Are you Afraid Of The Dark-check out the spiral staircase and the weapon placement. Very well constructed and very fast. 2)Clay Pigeons-Great Idea here!! 3)Everyones Mortal But Me II-remake of Bungie all time great with a couple of twists. 4)Free Fallin'-giant, all that I can say. 5)Infinite Loop-reminded me of a ride I was rode that I got sick on. Again very good design and construction, something for everyone on this map. 6)King of the Pit-see if you can find the lava switch. Great Map Design...

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