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Stay In Control

A KOH map with the hill surrounded by movable platforms, sitting in lava... relies very heavily on fake walls (walls that aren't really there, but that look fine until you run through them). Several secrets, and lots of switches, the use for some of which only becoming apparent when you hear the screams...

Wichwadeego

There's a central room, but most of the action is gonna happen in the outside rooms and hallways. Watch the nasty corner rooms...

All Too Easy v1.1

A nice wheel-like ring, but you can shoot through the inside wall of the outer ring across the center. Made for KOH, but be careful... the Hill is surrounded by polys that'll teleport you into a bob-crusher you can't escape from. One good grenade at someone standing on the hill is usually enough to knock them into the bob-crusher circle, if they don't start moving immediately. Update is no longer 68K-clean, but has some lighting updates.

Faster! Faster! Kill! Kill! v1.0

A two level arena...Carnage should be high. Don't look at the ceiling-it's a bit weird. (While you're trying to figure out why it bothers you, you'll get a grenade in your back...)

Glitter Dome v1.0

Claustrophobic. One big room, a bunch of too-small ones... and lots of ways to blow yourself up. Jarring textures, as well... Should appeal to the Carnage Palace Deee-luxe crowd.

Izzy's Pizza v1.0

A big central waterfilled room, with passages off it in various directions and at various heights. Because the main room is waterfilled, there isn't much sniping to do... most firefights seem to happen in the side passages (and there aren't really enough exits...)

Joel, Slayer of Trees v2.0

Almost all the bobs have been pulled, and a few secrets have been added. A much better map than the last version. Still works best with small groups...

Mineshaft v2.0

A little loop of a map, with a great mineshaft as one arm. Great place for ambushes! Update adds quite a bit to the mines... lots of places to hide, lots of stuff to find.

P Pfhunk

8 Maps. (Well, 7.) The first 5 are M2 ports of the Pfhunky Pfhive collection (and a pretty good job, although there's some nasty texture smearing on Motion Sickness), and the last two are new levels (one original, one yet another port of Waldo World). Snazzy lighting (like the first version).

Quadropfhenia

A very cool little arena which is more than it looks, due to some funky 5D stuff. Great flow, and it'll keep your group busy, even if you're small (we had fun with just two).

Are you Yeti to Rumble?

A standard small arena, except for the Yeti room... they don't seem to attack, as long as you stay on the ledge. Also contains some pretty disorienting elevators (ever see a river jump?).

Inpfhorno v3.0

A slick little arena. Very slow on 040 machines, but pretty nonetheless. Sort of a glorified Thunderdome (okay, very glorified). Watch the lava...

M2 Fodder Wall

A nice conversion of a Mike Neylon M1 map. Lighter than the original, I think... has an added water pit below the stairs, but I've found it's pretty hard to hit, at least from the top.

WaterDome

Thunderdome with a large pool in the center. I'm not sure if it still has a hill... The arrows in the side rooms are fun.

You Don't Need to See my ID

A pretty straightforward port of the M1 Bungie net level. It would have been nicer if the fighters had been mapped back to fighters, instead of left as ticks... they're pretty annoying.

100% UESC Choice Carnage

Very dark arena, with a sniper ledge running around the top edge. Very nice flow-there are multiple ways to get to most spots.

Apocalypse

Huge, and rambling. Random teleporters in hallways (check your map). Says it's a net map, but you'd need about 15 just to find each other...

Bik's Net Maps

Well, they're nothing much to look at, but they play quite well. Heavy reliance on elevators. Some nice concept maps (Evilution contains randomly appearing walls, which can act as aid or hindrance, depending on how well you judged their reappearance frequency...).

Gladiators (m2)

Very simple map. (Comes in two versions-one for two-person net play, one for solo play.) Basically, it's very similar to Evan Vetere's Joust- each player tries to knock the other off his platform into the lava below. Solo version substitutes a trooper for your net opponent.

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