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Kool and the Gang Maps

12 maps. Lots of (too) sharp angles, and some jarring texture choices, but there's some pretty nice use of platforms here...

M2 Suicide v16

4 maps (the M2 ports of Suicide 26). I like 'em much better than their M1 counterparts... there are a few bad sides (textured air) in the last one.

Minos

A pretty simple maze, with a somewhat hard-to-find center room. (Much easier if you're not playing this networked... more time.) Nasty Minotaur... but he's not too bad to kill, the first time.

Pure Carnage II (Revisited)

Complete overhaul. This map is now MUCH faster on non-powermacs, and the outside water trap is now more like a skating rink. Concentrate on your human opponents...

Snakes!!

Lots and lots of twisty passageways, leading into monster-filled rooms. I'd recommend turning aliens off for netplay... or you're going to have a hard time finding your human opponents.

Those Tiny Towers

A smaller version of the author's last map, The Towers 3. Still hasn't had textures aligned.

Welcome To The Machine

Another very pretty map from Dr. Mace. The center platform thing doesn't seem to be horribly useful (more for show than anything else), but other than that, this looks to be a fast-paced map.

Cordially...

Modeled after a formal dining location. Readme gives credit to the creator of Villa Banzai, which is good, since it looks like that was the jumping-off point for this level. With 2 players, it was a bit slow, but more makes a very nice net level. Update fixes a few bugs.

Suicide 26

4 maps, all original. A couple are really slow on 040 machines. These are not quite in the same style as most suicide maps. (Well, two are, but the other two are very big, with much lower carnage rates.)

Assault! River of Death v1.1

Introduces an alternative to capture the flag. Each team has a base, with four switches in it. If you manage to flip the switches in the opposing base, you raise a pillar in the center of the map, and show everyone you won the game. Pretty slick... has a few nice tricks even if you don't have enough people to play it. New version removes the chapter screen, and fixes a bug or two.

Bermuda Triangle

A two-level arena, with a sort-of-open area underneath, and three passageways meeting in a small triangle above. The hill is the small meeting patch (not accessible with weapons from below...)

Pfhalopian Tubes

A cool little map-very simple, but with great flow. Check out the map view for a clue as to where the name came from. (The textures could use some work.)

Unauthorized Access

Two bases, with lots of ammo and weapons in each (but shotgun and its ammo are split...). The object is to get to the other side's base... Texture choices make long-distance kills very difficult at low res.

What Goes Up

A straightforward port of Bungie's M1 level. A pretty nice job-stays true to the play of the original, except that there are WAY too many invincibility powerups.

Assault: Bunker Attack!

Another map using the concept introduced by Eric Hoffman in Assault! River of Death-two teams, two bases, the object to flip all the switches in your opponent's base. A nice alternative to Capture the Flag (which never materialized).

Clara Dickson

The outside arena is HUGE, and pretty slow on slower machines if there's anything in it... This is a model of the mapmaker's dorm. Some nice flow touches...

Hoorah!

A small map. More than two or three would get really crowded. A couple of secrets, but basically, this is a first effort... sort of a test bed. (There's a little of everything...)

Middle of Nowhere

A small arena with some not-so-apparent ledges. Watch the nasty platform in the lava.

Pfhor Squared = 16

3 variations on a theme. Amazingly simple maps-one room, square, with a hill in the center and teleporters in the corners-but they play pretty well. One's dark, one's landscaped, and one plays with current.

Pfhor the Good Times v1.0

A Waldo World-like arena, except that the ledges are much higher. Lighting favors snipers. Feels a bit claustrophobic, but that's not necessarily a bad thing...

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