A big series of rooms connected by teleporters. Feels like a normal level (actually plays pretty well, although it's way too big for anything less than 6 people), until you check out the map view...
Designed to look like a ship from Transformers (a comic book). Very geometrical. Update really cleans things up. Textures are now aligned, baddies teleport in nicely, the recharger can be disabled. 68K macs will need Ignore Zero Divides to keep from crashing... Latest update adds a nice touch at the back of the Arc, fixes a few bugs (but not the 68K-crashing one), and allows access to all weapons.
A simple arena, with a couple of ledges around the outside. There are elevators to get you up, but they've got a hell of a delay... and you're pretty brightly lit. There's some nice goodies underneath, but to get them, you've got to run a sort of gauntlet. Works best with at least 3...
You're in a central pit. In a raised walkway around you are 80 baddies (mostly explodabobs). Step on the central poly, and you close a crusher, starting a chain reaction that kills almost all the rest.
The primary feature of this map is the crusher. There are lots of them, and they're all user-operable. Makes a great way to kill your friends... (you won't get credit in the carnage report, but their death tally will still go up). Very nicely done, overall. Worth a look.
Um, yeah... well, I guess you could play it networked... Basic design is a very narrow walkway running through PfhorSlime. One misstep, and you're toast... No way back up, no recharging, no weapons down below... it's kinda silly.
Still a pair of arenas, but textures have been aligned, the water moves a bit, and other small tweaks have been performed. Update adds an invincibility.
An interesting combination of area styles. Players (mostly) start out in small rooms, but there are teleporters and secret doors to bring everyone together... the main areas are long, open hallways. There are a couple of nice touches (the explodabob pit is always good for killing the guy in front of you, and the textures behind the rechargers are cool). Looks like 4 or so for optimal play...
Seriously dark atmosphere. Very well-done map. Quite large, with lots of secrets, and cool stuff. Nicely hidden recharger (always useable, but you can certainly fool your teammates the first time around...). Update makes recharger much harder to use, and fixes a bad texture.
A model of a piece of the author's work building in Norway. Mostly narrow passageways, and until you've played it for a while, weapons are VERY scarce (there aren't any out in the open).
6 Maps. A couple of these are big, but most can be played with small groups, so I classified it as Small. These are really good... They range from amusing (maps in the shape of people or fish) to addictive (Phort and Capture the Flag are great for team games). Very enjoyable.
4 levels, all orginal. Some very nice twists on KOH-type games... and one that wouldn't work with two people (it's called Eyes in the Back of Yer Head, and you wouldn't need 'em without a third person...). Carnage rating-very high.
A small, simple arena with catwalks above sewage pits. The flamethrower takes a bit of flying to get. BTW sex is much better than sewage pits... but then I never met his wife!
A huge, sprawling 5-D space level. Very easy to get lost, lots of narrow passageways. (You can use wall textures to help you navigate, until you run into that infrared powerup...)
Looks like it was designed as a solo level, but it's so small, it would make a better net level. Really sharp edges, and one bad (but non-fatal) texture. Ammo placement leads me to believe it was designed to be played on Kindegarten.
An interesting remake of a great M1 level. This map won't play well on slower machines, but the original didn't either... great care has been taken to keep flow similar to the original, while making an interesting M2 map. Check it out!