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nfinity Suicide v2.0

Three new levels, all very playable. This map is recommended for Power Macs. If you have a 040 machine, make sure you read the "read me". If you live suicide maps--you will love this one!!

Shadow of Death

Thunderdome flashbacks here!! Textures are quite different and it is small enough that there should be a lot of carnage.

"Oh. Gosh! Oh, Gee!"

Huge. A central arena, surrounded by a lower ring, and some hidden stuff. Weapons and ammo to support about 300.

Chain Mail

Designed to look like it's name. Claustrophobic-you'll find yourself running into walls a lot. Mouse players will have an advantage in this one... but it got old pretty quickly for all of us.

Close Combat

A bunch of odd-shaped, bug-filled (both alien and the more mundane kind) rooms... I got trapped in two polys in three rooms. (Including the start position...)

Infinity-Suicide v2.0

Three more, all originals. These are reminiscent of the early M1 suicides... high carnage, no hiding places, lots of in-your-face action. Storm Drain is beautiful, both for action and for looks!

Pfhringe

A pretty nice dual arena, in a sort of twisted figure eight layout. The hill is in the room that looks a lot like Everyone's Mortal... flow is great, and ammo is plentiful. This also serves as a great level for fusion bob target practice. Comes with an optional physics model.

Riker's Maps

Infinity remakes of some classic M1 levels... these bring back memories. (I even remembered where the flamethrower was on KillKillKill!) In general, these are much brighter than the originals... this may disappoint you if you like to lurk in shadows (which all three of these maps were good for). Two versions of Billy... one with media and one without.

The Impoverished King

A mazelike level, with the hill in the center. Once you're on it, you'll be there until you die... and once you run out of ammo, you won't be able to defend yourself. Each section has a route to the hill. A little claustrophobic- the ceilings aren't very high (usually).

The Warren

Large (frighteningly large), and it uses exactly one texture. Designed to look like a rabbit warren. It does. I say leave it to the rabbits.

Who Brought the Bandages?

Extremely simple layout (rectangular rooms, and a couple of ledges), filled with ammo and baddies.

Who's your daddy?

A multi-tiered arena, with the hill at the bottom. Small rooms around the outside of the middle level provide breathing space (although the pulsating walls are a little annoying). Trapped exploda-fusion-bobs provide static entertainment.

You Killed Bob!

A simple map, filled with lots and lots and lots of bobs... some of which are explodabobs. The SMG comes in really handy in picking off the right ones... and there's plenty of ammo to keep you going.

Covered With Corpses

An extremely fast-paced map, with a tiny open arena in the center, surrounded by eight entrances on two layers... and a rolling staircase around the whole shebang. Absolutely no place to hide...

Head Pfhor The Sewers! v2.0

This was one of the first third-party M2 maps available, and its classic styling earned it a place in the Map Hall of Fame. This Infinity release updates the textures, and adds a bit of sniper space... it's still a fantastic, simple arena map that doesn't get boring.

Marathon Cheater 5.0.2

Allows you to modify saved games to give yourself obscene amounts of health, ammo, oxygen... and it works on everything from Marathon 1 (all versions) through the M2 preview, the M2 demo, the M2 full release, the Infinity Demo, and the full version of Infinity.

Infinity Arena

Based on the original Arena in M1, but with much wider hallways. (And an extra secret or two...)

Lunatics Lounge

A very tall 3-tiered map, with elevators and secret staircases leading from tier to tier. A few bugs (missing textures, that sort of thing), but nothing fatal.

Portals Max!

For anyone who's seen a previous incarnation of this map (it is available in both M1 and M2 flavors), this version is a serious upgrade. It feels more like a small city block, instead of a single room (well, a pair), and there is support for 8 players, finally. For those who haven't seen this map before, check it out. This is 5D space taken to the extreme. Two nearly identical areas (differing only in textures) occupying the same space, with windows for attacking, and a convoluted passageway to actually cross over. Spectacular...

Shotgun Overkill

A straightforward arena (which, incongruously, has lights hanging in a clear sky), connected to an absurdly overstocked ammo room (so much so that it blinks out of existence as you walk past it-the engine can't draw everything there). Would be more sporting without the ever-present invinicibility...

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