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Niagara Falls

Probably one of the biggest if not the biggest map I have seen in a while. It is not giant as far as space is concerned but in vertical form; it is one of the tallest I have played. Ingenious idea of using media to allow for long views without smearing. The concept of media/water with space was really interesting. A very unusual map!

Skin of Your Teeth 1.0

A five level follow up to the Osterburg Adventure. This one IMO is much better. Careful attention has been placed to lighting details and flow. Although I found myself wondering why I was taking certain routes, it still proved interesting enough to make me keep coming back for more. Lots of baddies and a unique shapes patcher that allows for some other "Marathon visited times" to stir your memory. A few bugs in this one, but worth the adventure. Some texture problems here and there but, fairly well done. Keep going back to check for things that have changed if you get stuck.

Sic Friat Crustulum

Tony Smith has done it again. "Sic Friat Crustulum" is the fourth installment of the continuing "Origin of Species" series. Unbelievably creative use of textures, with very believable lighting effects. I've always loved the way he rations ammo, and places it where you 'll need it most. If you see fusion cells, your bound to see a cyborg. No traps, unless you decide to take a dip in the lava. Beautiful terms make the continuing story starts to gel. Hats Off!

Carnage v2.0

A small, and I mean small stair/plaform type arena. There is some texture smearing on this one that you can see in the film. I think the biggest reason for this is the large number of polys. If you fall into one of the water pools, well, your history. The top ones I know have some cool things in them but everytime I stopped to check I got wiped out!! Textures are cool, except in the upper stairway I got lost many times. Map consturction is good, would probably hold a max number of 4 players, and this might be pushing it. Update takes out the "stuck-o-pools". You now transport to another poly.

Death From Above Mark II

A very good map, construction is very linear and very well done. Everything is laid out in a east to west type of line and this one, although it might be small in ploy count, can hold up to 6 easy. I really enjoyed playing this map. There are two secrets, well three if your counting and there is great recharge area that can be guarded. Out of all we played tonight I played this one the longest--lacks sounds but has some great lighting sets. You can stand in the dark and the other players can't see you. One fish eye chip enhancement, other than that pretty straight forward. Great map.

Olaf Fub 1.2

Four levels, although two are transition/informational. Some really cool tricks, and very high-quality map construction... but I had trouble getting into a level that's 50% underwater. Other than that one gripe, though... there is some really cool stuff here. Definitely worth the download.

Forge/Anvil Patchers v1.0.2

This is Bungies update to their great editors, Forge and Anvil. The Anvil updater adds a import and export feature that is great. If you are using Anvil to add palettes or the like-I strongly suggest you use this version. For sounds, use the 1.0.3 version.

Gumby Patch v1.01

Turns BoBs into light blue (or light grey) Gumby dolls. Pretty high quality, and the death sprites are entertaining. Anvil v1.0.2 or higher is required for installation.

Juggernaut Patch

Turns Jugs into "Hollywood Art Directors". The face was captured with a camcorder, so it's a bit pixellated... but It is pretty fun to blast him, though...

New Bob Deaths

Supposedly it makes the bobs die with more blood and stuff. More gore-but I couldn't tell the difference to be honest about it.

Sight Patch 1.1

Not related to the sight patch above, this patch provides simple but accurate sights for all weapons in Infinity. It requires Anvil v1.0.2.

Carnage

A small, stair-filled arena. Due to the huge number of polys in view at any given time, this map is pretty slow on low-end machines... and it'll give you motion sickness on the back stairs on high-end ones. The upper pools hold goodies, but watch the lower ones... once you're in, you're in (until someone kills you).

Dawn of the Cyborg

A big, rambling solo level without very much to do. The author says it is his first Forge level, and he's testing ideas. Some are okay... but in general, it's a pretty slow level.

Hop Skip n Blast

An arena surrounded by a ring with multiple routes between them. The arena is two-tiered... there are several platforms in it, allowing travel among and through them. A couple of sniper perches provide nice shooting locations, but they're not particularly safe...

Hunter Chase

This map had real potential... level construction is fun, the new hunters give you a serious adrenaline rush, and the potential for future maps in the series is great... but it's too easy to lock yourself into a dead end. (I did it.) Most of the switches have delays... so it's easy to close a one-way door and still get through it, but you won't be able to come back. Oh, well... If you're careful what you open (and close), you should have fun.

Infinity Suicide v6

4 levels, all M2 ports. These were enjoyable in their original form, and they're enjoyable now... the smg adds quite a bit. (The Molecule might induce flashbacks...) I've gotta say, though... there's absolutely no excuse for texture misalignment on levels this small that were made with Forge. (Not that this gets in the way of our killing each other...)

Pfhive Levels for U

As the title implies, five levels. These are generally large, wide open, rambling levels, mostly well-lit. Aliens abound, and weapons range from plentiful to meager. A cool trick I don't think I've seen before was used on Doors of your Mind.

Pfhunk Dat

14 levels. (Well, really only 13... one of them is an info level.) There are five levels that were quite good in their M1 and M2 incarnations... and better here. There are three ports of classic Bungie M1 levels. And there are five new (previously unreleased) levels. In general, these are quite big (there are a couple of exceptions). Uniformly, these are well-made. Lighting is impressive, texture choices are tasteful, and level design is very entertaining. A winner of a package.

Ripcord

This is one big map. Some nice lighting effects, and sound is used well... but with fewer than about four, you'll feel lost. Textures are nicely spread out... you can pretty well place yourself by the walls around you. (This is a good thing, on a map this big...) A few nice secrets, for those with the time to find them.

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