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Defendence v1.0

This one is built with some great construction ideas: From the read me--- The idea is teamwork - two forts, blue and red, either to play team carnage or kill the team with the skull. Enough said!!!!!!!!

Everyone is dead but me v0.9

A very simple net map that is still under development....It is based on "Everyone is Mortal", This one would be good for a couple of players or via NetLink.

Hamburger Hill v1.2

This one will support all types of play and IMO is visually one of the best, construction wise. A large square arena that surrounds a hill, or tower if you will. It is accessible from all sides by elevators. This one will support up to 8 players and the sniper ports, ledges are really constructed with some great taste.. Certainly worth the download...

Hide and Seek v1.0

This map is designed for KTMWTB (skull) or KOH. It is large with a lot of secrets. Some of the secrets leads to ammo stashes and/or some really great sniper posts. There are death type hallways that can make you real easy pick off objects if anyone is on one of these sniper posts. The map is merged with a built in physics model that is pretty cool. Should keep you busy but would be only good with large numbers or with teams..Some different construction tricks on this one, water chutes (towers) that will aide you with elevation tricks..

Midnight Blue

Probably the best map posted tonight. Another great map from Stephen Ritchie. Two main arenas that have great construction techniques written all over them. Large enough that 2 to 3 marines it would be slow. Ammo seems well plentiful at the beginning...but if you don't play with "dead players drop ammo" it might get a little thin. Download this one to see some great construction ideas...

Oval Elevations v1.1

Lots of media with this large net map: From the readme A carnage level only. One secret passage, in the water that leads to stairs going up to a platform overlooking the central area. The first step after the turn to the left is a teleporter to a ledge with some goodies on it. Should hold 8 OK.

Particle Man

Great construction ideas...Flow is fairly good. A small net map that centers around a central area with adjoining hallways. 3 to 4 players would fit fairly well into this one and it will support a majority of game options. Due to it's size......it seems that it has very good flow..(will find out this weekend) There are a few doors that will slow you down. Lighting was pretty thought out with this map...not too much media, but enough to keep it interesting.

Quartz Net Maps v3.0

A very unique collection of Marathon Infinity Net maps. These maps are more than just net levels, they are experiments with the different physics available now with the availability of Forge and Anvil. There are levels that will require some patience and skill to use. The readme explains every level very well so take some time to read it. My favorite was the "whirlpool" type level. Download these, should provide some great ideas for all of you beginning mapmakers. This collection now holds 4 new maps. The only thing this lacks is the net hop terminals that are now becoming popular.

Alien Arena v2.0

A great large net map that reminded me of 5D Space. This is one of the better ones we played tonight. The elevators are ultra fast and there are some great sniping areas. A very tall map with the hill in the middle. Direct sight of the hill is located all around from the sniper posts. Didn't find any secrets...but as you can tell from the film, I would have gotten tozted if I looked. Great map, great lighting effects and very good for large groups.

CrossHair/Death Becomes Him

Two net levels in one package. The first, called Crosshair is a basic king of the hill map with some pretty cool twists. There are switches located around the outside ring that fills the hill area with lava, or elevates and/or lowers the platform around it and just elevates paths to the hill. We found this one fun for tozt'n some of the players in my group but ammo was scarce. It was hard to find a weapon and ammo sometimes..The spnkr is located in the middle but to get to it you will need to jump into pit...some good ideas but a little dark at times.. The second level IMO was much better....

Medrev v4.5

This one didn't come with a readme. A very large type of city, located in the sky, so to speak. A central building with ledges/pathways that wrap around the sides. Inside are many rooms with ammo a plently!! Some texture problems here and there and some very slow moving doors that provide for some flow problems but this map was still fun to play. Only large groups here and co-op and KTHWTB would work great.

Tooler's Haven

Lots of carnage with this one......there was so much ammo that it is obviously intended for large groups!! If you are a mouse player then this map would work to your advantage. For me the flow got claustrophobic at times, but it always seemed like there was a fast and smooth way around each and every sharp corner. Construction ideas are great and if you use external sound with your Mac, turn it way down..the sound of picking up ammo will drive you crazy...Like I said, there is a bunch.

Where the Piggies Play v2.0

A update of a previously posted map. This update adds a very good rooftop arena. One that is large enough to get some high carnage rates in. There has been a secret added, don't give up it's there and now there is a ending terminal for you that play this map solo. Will support 8 with no problem. KOH, KMWB,EMFH are all supported with this one. Some great ideas but there are some flow interruptions. I personally liked the way the hallways were laid out.

Cap N Crunch v1.1

A very large diamond shaped map with some really nice lighting detail in the middle. The middle of the map has lighted platforms that make for some very interesting hiding areas. The upper platforms are accesed by teleporters. The light detail is very good in this one. ) The most impressive part of this map is the lighting....some good ideas here. One secret--it's worth finding. Now only one level, the update takes the 2nd level off...(which was basically just the same)

Hot Handed God of Cops v1.0.3

A very well-built level, reminiscent of the quality of Bungie M1 net levels. Flow is superb, weapons are nicely balanced, all play styles are accomodated. This was originally designed with M2 textures, and needed serious reworking to look good with the new Infinity sewage textureset. (It still looks better in the M2 version, included.) On the other hand, the Infinity version contains a KKV... Update fixes a bug that kept Kill the Man with the Ball from working, tweaks gameplay, and adds a true M2 version.

Marathon Film Renamer v1.2

Allows drag and drop renaming of films, including level and game type. This is very convenient for people that are storing alot of films and have no idea which level they go with. This will allow you to name and keep, hopefully just a little better tract. Handles the M2 bug where the film on the non gathering machine records the wrong map ID. Also works on M1 maps. Update now works with Infinity maps as well, it will let you mix or match M1-2-Infinity films!!

Fm: Net Hop Pack v1

This is a pack of 8 net maps strictly for use with Marathon Infinity. It contains some earlier versions of many of the levels here, I have not updated this NetHop with the latest versions (no demand for it). The thing that makes this different from the Infinity Map Pack, is that each level contains a Terminal from which you can jump to the next map during the same game.

Biddle

This is defintely a large net map!!!!! If you have any eyesight troubles then I strongly suggest you don't try this map. I found myself squinting to try to see the other net player. Biddle is a map that is a very large cylinder looking arena with many lighted sniper ledges at different heights located in the walls. The problem is that the whole map is pitch black and the sniper ledges are lighted. Transporters gets you to the ledges and watch out!! Even on low res., my net partner was able to see me. Lots of carnage with this one...Construction ideas are pretty good but way too dark.

Christmas

A very well constructed net level. The author gives some insight that the map might of have been rushed to complete, but some great construction ideas here. Well probably hold up to 4 real well, the elevators in the middle of what I thought make up the "Christmas Tree", came in real useful. Try it and see what you think. Update fixes a few poly problems...

BOBs of the Hill v1.0

A elevated center tower connected to a outer ring. The paths to the ring are cool but the pits are filled with sewage. The flow at times seemed to be obsturcted with the ease of finding the teleporters in the pits. (Why it is a good king of the hill map--if you play it on EMFH, then the flow comment will make more sense) Will support king of hill great...The switches will also aide in this endeavor, although the film will not show it. Good construction and the use of one ambient sound just about blew me out of my room.....(if you use a subwoofer) Solo is possible.

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