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Arx Immanis

A three-level demo of a gothic masterpiece... it'll make you rethink the way you play Marathon. The art is great (this scenario won Runner Up as Best Use of Anvil in Bungie's map contest), the play is tough, the mood is overpowering.

Siege of Nor'Korh v2

This is the Prequel to the wonderful conversion known as Marathon:Evil. Evil finishes the unfinished business you have at the end of this scenario, and continues on further.

The Revenge/Let's Have Some Fun 2.0

A rework of Bungies Reverof Nohtaram BUT, with some pretty incredible twists. If you have ever wanted to play a net game but have been unable to, get this.

Repurposing Bob

Mark Conahan has taken all of his M1 maps (including those originally in Canyonlands, Go Wif Jeza, Bobco, some single-map releases, and some previously unreleased maps), tied them all together with a cynically entertaining storyline (reminded me of Harry Harrison), and bundled them with a huge assortment of shapes. These include all those first released with the above maps, plus new scenery, and some shapes and physics created by other people (the battle mech from Dogs of Pfhor, the fusion and spanker bobs from Dave Turner's High and Low map, a sight patch...).

U.S.S. Triesty

A 17-level scenario (or a little more, if you count repeated levels), with modified shapes and art. (The shape mods are mostly a new weapon, but there are a bunch of small things that add up to a more complete experience... check out the doors, for instance.) It could use a little texture alignment, but overall quality is quite good. (The first level is very slow-don't judge the entire scenario by it.) Nice AI evolution.

Operation Wormwood v1.0.1

An 8-level solo scenario, 5 net maps, a passel of physics models, and some films. This is a truly impressive piece of work, with very well-crafted levels, fantastic term and chapter art, and a load of cool features.

Siege of Nor'Korh v1

Siege of Nor'Korh! This was the first solo adventure that I created. It has rated the best as a single person made scenario to date. Get the Infinity version if you have Infinity... because it's A LOT BETTER.

Virtual Spaces

A collection of maps of buildings, and new textures to make them look right. No weapons, and no aliens (well, there are bobs in one...). It's more of an architecture display than anything else... A couple are spectacular, but many textures are badly pixillated.

Marathon Revisited

A pretty incredible 26-level scenario from a Danish mapmaker. Quite a bit of new art, as well as art "borrowed" (with credit) from other work... The storyline is conveyed in chapter screens-the terms you find simply contain the secret terms from the original Marathon, in case you missed them the first time around. Some unpleasant tricks are here (save whenever you get the chance, since there are more than a few dead ends), and some silly stuff (pictures of naked women in the marine jail cells, the bobs are now boobs (and pretty well done, too), that sort of thing)

Scarpi

You're a navigator on a mining ship where things have gone horribly wrong. You're the only member of the crew to escape capture... and it's up to you to set things straight. New shapes, sounds, physics, art, and a 9-level solo scenario make this a package worth checking out!

Noah's Ark

A complete overhaul of the Alien Shapes 3.0 package. The artwork is very, very impressive... It's now packaged as a full scenario. 7 level solo map (a little buggy, but nothing critical anymore), new sounds, a physics model, and 4.5 megs of new shapes... the ambience of these levels is incredible. The new textures add tremendously to the feeling of claustrophobia... play this with headphones cranked, or plug your mac into your stereo system and turn it up! Don't get lulled by the cakewalk-like feeling of the first level.

Warlord v1.2

A very nice 4-level scenario. Emphasis is on puzzle-solving, although there should be plenty of carnage... Some very cool new ideas here. Update fixes a few minor bugs, and majorly changes one level.

Devil in a Blue Dress 1.5

The first release of the Marathon Mapmakers Guild, Devil contains 20 levels, along with cool original art, an entirely new storyline, and some nice twists.

Operation Tantalus v1.0

A 19-level solo masterpiece, with new sounds, shapes, terms, physics, bobs... and it's totally non-linear (you decide what order to do the levels in). Brought to you by the folks who did U.S.S. Raider, Athens Outpost, and the Marathon's Story page.

Aliens Shapes v3.0

A very well done package, containing new sprites for Fighters, Troopers, and Lookers, as well as overhauls of several weapons and the motion detector. Comes with a physics model to make it all work, and a map (recommended by the author, but not necessary). (Check out Noah's Ark, which is the v4.0 release of these shapes.)

Marathorn v1.0

A very well-done, 7 level solo map. Pretty difficult... and it relies too heavily on doors that don't look like doors, in my opinion. but on the whole, this one's very entertaining. Uses Craig Mullin's artwork for chapter screens...

Company Map

Designed to be used with the Aliens Shapes patch and the Giger Textures patch. Basically just a kill-everything-in-sight map. Also comes with a patch for the assault rifle that's quite nice.

High & Low Map

Another very high quality offering from Dave Turner (half of the team that produced Hutch). Consists of two parts, both of which can stand alone. The map is a very nicely done, very big arena-like area. Inspired by G4 Sunbathing and a ship loading terminal on the Seattle waterfront. Best with a fast machine. Also included (but not required) is a patch to turn Bobs and Troopers into fusion pistol or rocket-wielding characters. The troopers can be quite dangerous. The bobs are only dangerous if you get them mad. Check it out-you won't be disappointed. Very nice artworK on the shapes patches...

CyberCraft Rescue

Shapes and Sounds patches and a physics model turn standard scenery landing pods into nasty, powerful flying attack ships (on your side).

Marauder:Second Encounter

Picks up where Encounter:Colony leaves off. Your job is to clean out a Pfhor ship with the help of some crack marines. Requires Enter the Marines shapes patch (included). Not all that hard, unfortunately...

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