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Trees

A series of courtyards, connected by stone passageways. Very castle-looking. Fantastic attention to detail, especially in the lighting category (although sounds seem to have been neglected). For big groups, this provides a nice balance of open space and tight corridors, with just enough entrances to give someone an out if he's getting shot badly. (For smaller groups, you might be hunting for someone to kill.) Weapons and ammo are segregated... you'll most likely be using the same weapon until you're killed.

"Forth, Standoffish"

Package includes two films both of which show solo play against Rocket Bob's. KOTH play with a very difficult Hill to defend. Will support two players, crowded at 6.

Dispatch Map

Four map levels here; one solo, two net (sort of) and one novelty. This is from/is the original Dispatch scenario (#1) for solo play called Up Periscope. Pattern Buffer in a Net game? Next level (cmd/cntrl) opens to a Tau Cetu intro screen and it's a map you've seen but now called Speed Bump, amount of ammo suggests net play. Level three (cmd/cntrl) is Bob's Screen Saver, just let it run, don't play. Pretty amusing. Up Periscope (4) is a shortened version of longer Up Periscope, but in water medium with Troopers & PB

Evil: Polygonal Carnage

Polygons is right! Many many many, tied together in water medium. Slim ammo, freestanding islands to defend as perhaps little bitty KOTHs type play.

Foxbase Alpha

Two Maps, TI application rules! Read Me has to be converted, it's a dialog in movie format; but what a Read Me! Everything here, explicit instructions. Twenty minutes play recommended with players/teams only way to go. Towers/Castles with jails and various entrys, switches to lock in/lock out opponents, raise/lower a drawbridge. Beautiful layout, leaping to ledges allowed! Winding paths puts one in harms way from any Team's sniper who has the 'base'. 1x here, 2x there. Advantage; more ammo in certain areas. Infinity map, exactamundo layout, textures only difference. Appeared in m...

K'Parral Arena v1.2

A small map in the Everyone's Mortal But Me style. Nice flow, with fast-moving elevators to get you on the hill, well-judged heights, and good cover potential. Weapons are limited to fusion pistols and the occasional spnkr... groups of more than 3 might find ammo to be a problem. Oh, yeah, and if you leave aliens on, you might have some trouble keeping an eye on your friends... Update changes the aliens present from jugs to hummers (still need to watch 'em, though...) and ups the ammo quite a bit. (Adds assault rifles, as well.)

Night Winds

Sebastian is 14 years old & puts out a very handsome & complete Read Me file. And the Map ain't bad either! Semi-Rectangular with ledges & Troopers that are just about invincible, Bob's in background blabbing away like they do. Recommended for 2-4 players. Fast & Furious here. Great future for this map maker, good job!

Pfor Arena Warriors

This is an excellent example of superior net map making. All the elements are here, stairs, transporters everywhere, sniper spots, up high/down low, elevators, 2&3x rechargers, life canisters AND an enormous amount of really tuff Flick'ta running about to distract you from your goal, killing your best friends! Recommends 2-4 players. Good job here.

Serotonin Uptake Inhibitors 1.5

This guy's the master of flow. 20 maps, all beautifully laid out, plenty of weapons, no getting stuck on a slow elevator, not a texture out of place. Gorgeous. You could stay busy with this one for weeks.

AG3: Retribution

A large netmap designed for multiplayer carnage. The focal point is a medium sized circular water pool, but most of the action will be taking place in the surrounding rooms and corridors. No shortage of ammo on this one. There's a lot of aliens and friendlies placed in this map, so it would also make a fun solo practice level.

Ain't Talking About Death

A large square net-level. A head height ledge runs around the outside wall reached by four elevators. The center of the level is more enclosed (lower ceilings) with a pillar containing three shield rechargers. Game play is fast and furious - even more so due to the merged 'speed-up' physics model.

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