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WaterDome

Thunderdome with a large pool in the center. I'm not sure if it still has a hill... The arrows in the side rooms are fun.

You Don't Need to See my ID

A pretty straightforward port of the M1 Bungie net level. It would have been nicer if the fighters had been mapped back to fighters, instead of left as ticks... they're pretty annoying.

Gladiators (m2)

Very simple map. (Comes in two versions-one for two-person net play, one for solo play.) Basically, it's very similar to Evan Vetere's Joust- each player tries to knock the other off his platform into the lava below. Solo version substitutes a trooper for your net opponent.

It's Not Easy Being...Red?!

A port of Mike Neylon's It's Not Easy Being Green. M2 is a bit short on green textures, so this one's mostly red... a pretty nice job.

Moonlight Skirmish

A pretty straightforward arena, with a small tower in the center. (It's not set up for KOH, but if it were, the hill would be pretty difficult to reach. There are other reasons to go up there, though...) Comes in two versions (with and without aliens), and with a physics model to make the aliens less nasty.

Reservoir Dogs

This is a pretty fun map... lots of switches change the flow through various sections... some areas are only accessible via water, some become inaccessible until a switch gets flipped again. Nice water effects. .

The Towers 3

A pretty standard arena, with some pillars which can be used as vantage points. Really slow on 68K macs (probably because it's so open), and the lack of texture alignment is jarring.

Let Me Drown

Interconnected passageways and a small pool with goodies in it. The door controls introduce some nice flow oddities. Comes with a physics model that allows bullets and grenades to penetrate water.

Quarrel Quarry

Very big, with two distinct sections. There's an outdoor arena with some connecting passages for multiple entry points, and an indoor set of corridors that give you lots of corners to hide behind. A bit slow on 68K machines...

Ultra Series Elite Maps

10 maps, ranging from quite good to downright annoying. The first several have heavy emphasis on water. The last few are unplayable-we were getting framerates of less than 4/sec on ethernetted powermacs. With fewer aliens, less ammo, and less open space, they might be okay...

You're Going Down v1.1

Made with the flow concepts of Bungie's What Goes Up in mind. Pretty nice flow. Contains a pretty superflous crusher (docs say it's for the player who likes to hide in small rooms and shoot people who come in (I guess like the spanker room in What Goes Up), but who'd go into it after the first time?). Update adds a bunch of new features (new stairwell, a window, some minor tweaks).

Bowling v1.1

Comes in two versions, one for solo play and one for net. The net version has a more interesting design, and is missing the gimmick that gives the solo version its name...

Dragon's Maw

Inspired by Everyone's Mortal But Me. Look around for the invincibility...

Subliminal

A straightforward arena with a few nice twists. The "hill" is a pretty dangerous place to be... This map was created because "there are very few maps with [the pfhor texture set], and even fewer good ones."High-quality.

The Once and Pfhuture King v1.0

This is easily the best KOH level I've ever seen. Wow, I don't think I've ever said anything like that before... Check it out. This map is good.

M2 Suicide v15

3 maps (ports of the maps in Suicide 25). A good batch, but very open-really slow on slower machines.

Bad Omen v1.3

Several small, interconnected rooms. Sniper positions tend to be below a level, rather than above... pretty fun. 1.1 update added quite a bit of new space (including an out-of-the-way arena), and changed the alien balance. 1.3 update aligns textures, adds lots of water, and seems to decrease total alien population. This is no longer a small map.

Cross Guard 2.0 v2.0

Another port of a Kendall Redburn M1 map. This one's square, with all flow in one direction (clockwise). Makes for dicey spanker shooting (you're often in narrow walkway spaces).

Palace v2.0

A small, circular arena, a remake of a Kendall Redburn M1 map. It was a nice map to start with, and this version keeps the gameplay of the first one while upgrading the look.

Sex and Drugs

A big series of rooms connected by teleporters. Feels like a normal level (actually plays pretty well, although it's way too big for anything less than 6 people), until you check out the map view...

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