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Wrath of Tycho 2.0

Tycho didn't die when his ship crashed... and now he's back, and he's pissed. He wants you dead. The levels here are not easy, but they tend to be tough not because of good planning, but because of overwhelming numbers of baddies, and lack of ammo. 6 or 7 blue hunters at a time, e.g. Update adds much better term text, a new level, and some tweaks.

Baraka 3/3 Demo

A three-level demo of a 10-level solo scenario. (The first level has been altered a little from the original Baraka demo.) Also included are three net levels, as well as lots of peripheral info... a silly movie (you'll need a tool that can make it visible, like ResEdit), screen shots, sketches of work and info on the mapmaking process. Fun, but it seemed to go by pretty quickly...

You may want to look at the floppy-sized digestible chunks page.

Pacmaps

An M1 and M2 version of the Pacman maze. Very different feel to the two versions... too big, though, to recognize where you are until you go into map mode.

Smiley ID's Maps

5 levels. Very large, generally quite playable. Lots of symmetry, as well as a bit of carelessness (bad textures in places you don't go very often, etc). A couple are very pretty to look at, and a couple seem to use textures gratuitously (that is, there are texture changes that seem to be nothing more than an attempt to get another texture in).

The Splattitorium

A large, pretty arena with a raised hill and a waterfilled outer ring. Don't bother with less than four... you'll never kill anyone.

Anderson's Tool Shed

A three-level arena-type map, with a hill on top, an outer ring below it, and access to the hill on the bottom. Very hard to keep an eye on all areas...

Bucho Needs Women

A pretty straightforward port of Mars Needs Women. Nice job, overall... The only additions are small, to take advantage of some of the improvements of the M2 engine. The intention was to create an M2 version that stayed truer to the original than most of the existing ports, both in feel and in playability. In that, it is a success.

Cherry 2000

There are eight rechargers in this map, but you probably won't be very successful at using them. Our experience was, the lowest scores were achieved by those trying to recharge. Some of the better weapons require fancy footwork.

Dyad Destruction

A symmetrical map using water cannons for rapid movement. Clean, and easy to get the hang of... very fast-paced carnage.

Industrial Strength (M2)

One side is full of canyons and ledges, the other side is a fortress. Between them is a lava river that serves more than one purpose. This map is really pretty to look at, but if you play it with aliens on, you'll never get to see that... A little bit of smearing at the bottommost corridor, where the lava comes up too high, but nothing major.

Jeff's New M2 Maps

Three maps. Dark Temple is just what it sounds like. (Pretty open though...) Mash Pit is a tiny arena, with a smaller hill surrounded by pfhorslime... looks like horribly high carnage rates. The Island is a Thunderdome-style map with the central area filled with water, and the hill reachable by retractable bridges.

King's Throne v2.0

A pretty nice KOH map-the light switch behind the hill makes the king VERY vulnerable.

Let's Put the Pfhun in Fun

Reminded me a lot of Spiral Insanity. An outside ring borders a mazelike multilevel building, with lots of ways to get around. A little jarring at first, but after playing it for a while, it starts to look quite nice. Best views seem to be while lying on your back in the outer ring, looking up...

MIS S.A.M Archive

7 levels. All are pretty simple in layout, and all have way too many baddies for net play, but they've got generally good flow... Mostly arena-type stuff, but a couple are more complicated. Not bad for burning off a little steam.

MurderDome

A shallow, waterfilled central arena and some interconnected passageways around the outside should keep you looking over your shoulder for that next grenade...

Spankos

A great KOH map-incredible flow (there are lots and lots and lots of ways onto the hill, and most of them have vulnerabilities). Mostly a dark room, with a well-lit hill and four well-lit sniper towers. Looks nice, too...

The Revolver

Big weapons are in the center, behind a wall you have to walk up to to open. (Don't get trapped inside-the only way out is to blast your way past someone else coming in.)

Phorthcoming

Inspired by Acid Jazz (and using the same general texture scheme), this is a great-flowing small KOH map. Weapons can be found in the room under the hill... Very polished map.

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