fileball.whpress.com

Browse Files

Bob Tiles

It's hard to tell from my screenshot, but this texture patch gives you textures that are psuedo 1960's. At least that is how they looked to me. The best set of textures in the bunch seemed to be the pfhor group. Alot of Peter Max looking swirls and neons combine to give you a completely different world of Marathon. Worth the download if for no other reason than to just check out another authors perspective.

Dome of Death

Very small arena type map, with some pretty cool light sets. This level has plenty of ammo for 2 to 3 players but it also has a embedded physics model, null g, that kind of made me swimmy headed. Construction is good, the idea of a open arena with a dome ceiling and lighted walls is not bad.

Road Warrior v1.666

A two room map that is based on a previously posted map (Little Room). This version has a new texture set, new light sets and now has NO hiding places...

Civil War

Another great map made by Michael Coyle. This one is pretty large but built on a big round oval style. (I think, I was so busy dodging the bobs that I rarely got a chance to check the map mode) Whatever you do, don't leave the aliens on. I was trying to do a walkthru and was nailed in the back by the bobs. The title should give you a hint...you can witness the event the map is based on if you leave aliens on. A good download and some really nice landscape visuals.

Cluck Fest '96 v1.1

A small net map with only magnums and fusion pistols. The name is the basic description of the map. One secret....pack 'em in and you should have lots of carnage.

Creeping Death Maps v1.0

10 net levels that range from medium to large. Some very good design ideas along with some tricks. Fill 'ER UP was on of the best IMO. KOTH, EMFH work best with most of these maps.

Roy Batty

From the same author of "Well of Souls". This net level is a large square arena with a elevated exposed ring that runs around the edge. Another outer ring surrounds the whole map with some small notches and rooms along the way. Best suited for EMFH, KOTH and TAG...you also get a real good physics model..."Watch Out Phatboy"..Design is basically good with some neat details along the way, flow is much better on this one...

The Ups and Downs of Elevator Repair 1.0.4

A solo map with a brand new idea along with some intriguing puzzles. Some very good construction on some of the levels. Basically you enter on a central area core shaft that will take you to the various levels (floors) on this map. (that you must repair) You must reach the goal of each floor and then access to the next floor will open. Some of the levels have long and sprawling hallways, but, they are done with some real taste at times. The level with the transport puzzle is the only one I didn't care for. (personal taste here) This map should challenge you.

The Well of Souls

A large to giant net map that has some very good details and design techniques. The overall flow is slow at times due to the dead ends that are at the different areas of the map. But, these notches in the wall, etc, are great hiding spots to pick off other marines as they come by. A isolated ammo room, has everything you need in the way of shield recharge and ammo, that is only accessed by teleport; along with some water pools, that have some pretty good rewards at the bottom, provide enough ammo for a large group. You will need 5-8 for this one.

Infinity Suicide Pak #2

From the same author, 29 levels and these are pretty well done too. Should provide you with some all out carnage.

Megiddo Game

A update to a previous released scenario. Winner of the Bungie Mapmaking Contest, this is a brand new game. Almost makes you wonder where the ZPC folks got their ideas from?? Great game--get this one too!!!!!!!

Phatal Phred & Deadly MorPH

A remake of a bungie classic with some added tricks. The PM will give you all kinds of weapon delights, but, the aliens have been reworked as well!! So, beware.

Big Headed Bobs

A shapes patch that will turn your bobs into the author. Or, at least that who I think it is supposed to be. For the most part the sequences are pretty clean.

Dirty Tricks v1.0.1 v1.0.1

A very good small circular arena with a lighted hill in the middle. It is enclosed but accessible by small, narrow doors from a outside circular ring. The outside ring is fairly wide, it will give you enough room for wide open carnage. 4 doors along the outside wall leads to ammo, a lowered enclosed ring, (this one is really tight vertically and horizontally), and a switch that releases a horde of hunters. A very good map and fast. The homogeneous type textures fits very well with this one. Will support EMFH and KOTH.

R2700 MA Blaster

A pretty good shapes patch for the assault rifle. It looks to be the authors own rendition and seeing the other work he has done, this one falls right in line. Really, the only difference here between the patch and the assault rifle is the graphics.

Breath of 1,000 Dogs v2.0

A large net level with some very interesting texture choices. The author used pattern buffers, etc. to texture some short walls and in some other key places. Again, some pretty neat 5D here, but done in good taste. (not too much) A few details gets in the way of flow, but still pretty fast. Check out this one in high res. Net modes supported, EMFH and a few others. A neat trick with invisible walls in the main arena.

Castle Carnage v1.0

A large net map that is just right for playing teams. Two castles spaced apart by a moat. Ammo and weapons are placed about inside each castle, with a 2x shield recharge on the top level. Some enhancements that will allow you to practice your missile jumping and if you need some work on spnkr firing, then try this one solo! You have jug's to fire at through the small openings from each castle. Great spnkr practice here. One of only two maps I have seen that work great with teams. Construction is good, hallways are tight so be prepared.

Culture Shock 0.1

A 4 level solo map, really 2 levels that describe where you are and what your mission is, the other two are pretty large. The author went to some detail on the read me's so don't fly past them. A couple of smears on elevators and some neat puzzles to figure out. Visually, pretty well done. This guy likes drones and he also puts jugger's in places that you wouldn't expect. (check the screenshot out)

Disposal

A very good solo level that will try your patience. From the very first puzzle you can tell that this thing is going to take strategy to get through. A vacuum level on a ship, you fish your way through fusion bobs (these guys are pretty deadly), compliers and not to mention sewage and the constant need for air. Run back and forth, seems to be the case here, but I sure didn't get bored and didn't mind running. A good download with some great ideas and construction efforts. The beginning central shaft is worth the download.

Pfhor Comes to Dinner

A small rectangular net level with a few small rooms that are connected to the main hall. Ammo and weapons can be found in the smaller rooms. Four pillars in the large room gives you something to hide behind but due to the size of this one, it would probably only hold 3 to 4. Ammo is tight so conserve. This author likes holes in the floor so be careful with your steps or you will get fried with lava. This is his first level and he is asking for feedback so take the time to email him.

Pages