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Chibi-USA Enhanced MP3s for M1A1 1.0

Marathon's original soundtrack re-recorded with a hardware synthesizer instead of QuickTime's software synthesizer for a more realistic sound. This is how Alexander Seropian's compositions should sound if played with real instruments.

:: Beer Can's :: "StarScape" Landscape v1.1

A very, very simple StarScape, created by :: Beer Can ::, to replace Bungie's "Space" Landscape (#4 in the Shapes file) with something that looks more "immediate"...and also more like a night sky you'd see from the deserts of earth.

Galactic Space Landscape v1.0

This is an absolutely spectacular "Space" landscape replacement for any Marathon Shapes file. The shot is a colossal sweep of the cosmos, as photographed by NASA.

The Lost BoB Sounds! n/a

As discovered in the M2 Preview (demo) release, here's some of the legendary "Lost BoB" sounds...quotes that never saw the M2 or M3 light of day. In WAV for Wintel users, in "System" format for Mac users.

M.A.D.D.s for Aleph One SDL v3.0

This is an SDL port of Quartz's M.A.D.D. patch for Infinity. Also adds Hulks from Raul Bonilla's

"M1A1" Marathon to Aleph One conversion to the Shapes file. Two new Pfhor Trooper colors have been added, corresponding to the projectile Pfhor fighters. Other changes have been made in this version - see the enclosed Readme for details. Original "M.A.D.D. 1.6 Readme" by Quartz included.

Mac users, go get the excellent Infinity version at Bungie's Marathon Archives:

http://archives.bungie.org/filesearch.html?item=maddf

Marathon 2 Shapes for Aleph One (SDL) v1.0

Ever wish you could play M2 using custom Infinity physics models (like "Tophet's Physics Models v3") now that Aleph One SDL runs M2 for Windows? Unfortunately, the original M2 Shapes lacked a couple monsters and some color types for several existing ones, and the Infinity Shapes gives the M2 scenario some funny textures in places. Fix it with this Marathon 2 Shapes update for Aleph One SDL. Works for most M2 scenarios too. Original M2 Shapes Patch by Raul Bonilla.

128x128 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Lo-res (128x128). Version 1.1 adds Grendel textures for compatibility with new secret level.

256x256 - Max Payne TexturePack for M1A1 1.1

Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Hi-res (256x256). Version 1.1 adds Grendel textures for compatibility with new secret level.

256x256 Final

I made the set for Aleph One (Marathon) integration, but they'll work in any game engine or texture processor that can deal with 256x256 PNG images...and that's just about everything, I gather. Hell, you can even use these as desktop patterns, or coffee mug silkscreens...!

Goran's Health and Oxygen Bars 1.0

A shapes patcher that will make your health and oxygen bars somewhat translucent - Aqua-like, if you will. Works under Infinity or Aleph One (or M2, for that matter).

M.A.D.D.s for A1 SDL 2.0

An SDL port of Quartz's M.A.D.D patch for Infinity. Some changes were made for this version - see the enclosed readme for details.

Much Superior Grenade 1.1

A remake of the grenade explosion, created by mixing the standard grenade sound with a Myth dwarf bottle.

Tophet's Physics Models v3.0

A collection including four Physics Models by me:

"Bob Slaughter for Infinity"

"Bob Slaughter for Evil"

"S'pht Rebellion 3 for Infinity"

"Pfhor Rebellion 2 for Evil"

and a version of David Gordon's "Descent Physics":

"Descent 2 for Infinity"

Plus, 13 altered maps (Readme files included) by various authors (none by me) to play around with.

"Cyborg Canyon of Death.map"

"Cyborg Madness for Infinity.sce2"

"Hunter Canyon of Death.map"

"Hunter Madness for Evil.sce2"

Much Superior Grenade v1.1

On Bungie's "Grenade Launcher" sound: Having actually used a similar weapon "back in the day", I've always hated the standard "Grenade Explosion" sound in all flavours of Marathon. It's unrealistic, grating, lacks power. So I decided to change it. But, if you're not using headphones, the difference will probably not be as dramatic as you'd expect. Sound was created by combining the original Marathon grenade sound with a Dorf Bottle exploding (from Bungie's "Myth: TFL").

M1A1 MP3 Tracks v1.2

Contains 19 MP3 Tracks for use with M1A1 by Raul Bonilla. Drop these into your M1 Tracks folder.

"Seropian MP3s" contains 8 original Marathon MP3 Tracks by Alexander Seropian, stereo enhanced.

"Tobacco MP3s" contains 8 remixed Marathon MP3 Tracks by Thomas Barth, better than originals.

"MuShoo MP3s" contains 1 custom Marathon MP3 by Mike Schapiro. It also has 2 original Marathon MP3s played backwards, resampled by Raul Bonilla.

Aleph One SDL/MAC is required.

M1A1 for SDL/MAC also required.

M1A1 QuickTime Tracks v1.0

Contains 18 AIFF Tracks for use with M1A1 by Raul Bonilla. Drop these into your M1 Audio folder.

"Marathon QuickTime Tracks" contains 16 original Marathon AIFF Tracks by Alexander Seropian, but are resampled for QuickTime 3.0 instruments by Alexander Thomas (aka Dr. Lex). It also contains 2 original Marathon AIFFs played backwards, these have been resampled by Raul Bonilla.

Aleph One SDL/MAC is required.

M1A1 for MAC v1.0 is required, but these tracks might work in later versions of M1A1 for MAC/SDL.

Yota 16-bit Sounds V1.0

A Sounds patcher for the Yota Saga maps. The first three segments of this series used the Infinity Sounds file, but all subsequent installments have used a custom Sounds file. This patcher, designed to be applied to a virgin Sounds file, replaces all old versions, and provides 16-bit as well as 8-bit sounds for the series.

Zealots Physics.sit 1.0

This physics model was designed to take a different look at the way the marathon world could be, while still retaining a balanced and orthodox design. The weapons function pretty much like their predecessors, but look different and do different things differently.

cyensniper.sit v1.0

A simple alteration to the weapons... Makes pistols fire one shot kills, and sets machine gun grenades, to act like slow moving mines.

Pete's Pmods v1.0

18 physics models i made for myself a while ago. Nice ones too, nicest i've seen for marathon1.

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